Open Builder
Comp Image
Astral Mages
Primary
AP Icon
Tier
B
Required
Icon 9Icon 75
Traits
Trait BackgroundMage Icon
7
Mage
3 > 5 > 7 > 9
Trait BackgroundSpell Thief Icon
1
Spell Thief
1
Trait BackgroundLagoon IconDragon Icon
4
Lagoon
3 > 6 > 9 > 12
Trait BackgroundAstral Icon
3
Astral
3 > 5 > 8
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6 > 8
Trait BackgroundDragon Icon
1
Dragon
1 > 2 > 3 > 4 > 5 > 6
Trait BackgroundCavalier Icon
1
Cavalier
2 > 3 > 4 > 5 > 6
Trait BackgroundScalescorn Icon
1
Scalescorn
2 > 4 > 6
Trait BackgroundShimmerscale Icon
1
Shimmerscale
3 > 5 > 7 > 9 > 10
Trait BackgroundWhispers Icon
1
Whispers
2 > 4 > 6
Lillia Skarner Sylas Vladimir Lux Sohm Taliyah Zoe
Trait BackgroundMage Icon
7
Trait BackgroundSpell Thief Icon
1
Trait BackgroundLagoon IconDragon Icon
4
Trait BackgroundAstral Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundDragon Icon
1
Trait BackgroundCavalier Icon
1
Trait BackgroundScalescorn Icon
1
Trait BackgroundShimmerscale Icon
1
Trait BackgroundWhispers Icon
1
Tips & Tricks
  • This comp is very similar to Vertical Astral except you add Mages instead of Astral units. Slightly more stable throughout the course of the game
  • Mage Emblem is strong partially because it allows you to play 7 Mage on Level 8
Strong Conditions
+2 Tier Conditions BS
Mage EmblemMage Emblem
Cooking PotCooking Pot
Prismatic TicketPrismatic Ticket
+1 Tier Conditions BA
Stars are BornStars are Born
Thorn-Plated ArmorThorn-Plated Armor
Openers
Astral
NidaleeNidalee
SkarnerSkarner
VladimirVladimir
LuxLux
SylasSylas
Trait BackgroundAstral Icon
4
Trait BackgroundMage Icon
3
Trait BackgroundBruiser Icon
2
Lux Lux
Astral Icon
Astral
Mage Icon
Mage
Lux Cost Icon 2
600 HP
0 / 50
Current
TFT_Item_BlueBuff
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Alt Build 2
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Alt Build 3
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Ability Icon Cosmic Flare
Range Icon 4 Hex
Fire a star at the farthest enemy, dealing 325/410/525/0 (scaleAP Icon) magic damage to the first enemy hit and 175/210/240/0 (scaleAP Icon) magic damage to subsequent enemies.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
  4. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  5. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  6. If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
  7. If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
  8. Level to 7 if you haven’t already.
  9. Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
  10. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
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