Open Builder
Comp Image
Yasuo Reroll
Primary
AD Icon
Tier
S
Required
Icon 8Icon 90
Traits
Trait BackgroundDuelist IconHeadliner Icon
6
Duelist
2 > 4 > 6 > 8
Trait BackgroundExile Icon
2
Exile
1 > 2
Trait BackgroundAdept Icon
3
Adept
2 > 3 > 4
Trait BackgroundDivine Icon
2
Divine
2 > 4 > 6 > 8
Trait BackgroundEnlightened Icon
2
Enlightened
2 > 4 > 6 > 8
Trait BackgroundNinja Icon
1
Ninja
1 > 4
Trait BackgroundCultist Icon
1
Cultist
3 > 6 > 9 > 11
Trait BackgroundMystic Icon
1
Mystic
2 > 3 > 4 > 5
Trait BackgroundSlayer Icon
1
Slayer
3 > 6 > 9
Trait BackgroundWarlord Icon
1
Warlord
3 > 6 > 9 > 11
Fiora Irelia Lee Sin Tryndamere Shen Yasuo Yone Kalista
Trait BackgroundDuelist IconHeadliner Icon
6
Trait BackgroundExile Icon
2
Trait BackgroundAdept Icon
3
Trait BackgroundDivine Icon
2
Trait BackgroundEnlightened Icon
2
Trait BackgroundNinja Icon
1
Trait BackgroundCultist Icon
1
Trait BackgroundMystic Icon
1
Trait BackgroundSlayer Icon
1
Trait BackgroundWarlord Icon
1
Tips & Tricks
  • Worth the Wait is only as strong of a condition as listed if you get Yasuo. Fiora is not a good hit by comparison. The value in hitting Yasuo with Worth the Wait is you can skip rerolling and instead push levels to try and get to the final board.
  • You must build Quicksilver onto Yasuo. Prioritize it over all other items as the unit is much weaker without it
  • Generally combat augments are preferable if possible when playing around duelists.
  • If you are dropped tank items, prioritize utility such as Evenshroud and Sunfire.
Strong Conditions
+3 Tier Conditions SOP
The Exiled OneThe Exiled One
Worth the WaitWorth the Wait
+2 Tier Conditions SOP
Death's DefianceDeath’s Defiance
MittensMittens
+1 Tier Conditions SS+
Gold CollectorGold Collector
Prowler's ClawProwler’s Claw
Radiant Titan's ResolveRadiant Titan’s Resolve
Band of ThievesBand of Thieves
Boxing LessonsBoxing Lessons
Infinity ProtectionInfinity Protection
Keepers IKeepers I
Keepers IIKeepers II
Know Your EnemyKnow Your Enemy
Last Second SaveLast Second Save
Not TodayNot Today
Plot ArmorPlot Armor
Radiant RefactorRadiant Refactor
Woven MagicWoven Magic
Openers
Duelists
FioraFiora
YasuoYasuo
JaxJax
IreliaIrelia
KalistaKalista
Trait BackgroundDuelist Icon
4
Trait BackgroundDivine Icon
2
Trait BackgroundEnlightened Icon
2
Trait BackgroundExile Icon
1
Yasuo Yasuo
Lee Sin Lee Sin
Duelist Icon
Duelist
Exile Icon
Exile
Yasuo Cost Icon 1
600 HP
0 / 40
Current
TFT_Item_Quicksilver
TFT_Item_TitansResolve
TFT_Item_Bloodthirster
Best-in-Slot
TFT4_Item_OrnnDeathsDefiance
TFT_Item_Quicksilver
TFT_Item_SteraksGage
Alt Build 1
TFT_Item_Artifact_Mittens
TFT_Item_Quicksilver
TFT_Item_Bloodthirster
Alt Build 2
TFT_Item_Artifact_ProwlersClaw
TFT_Item_Quicksilver
TFT_Item_Bloodthirster
Alt Build 3
TFT4_Item_OrnnTheCollector
TFT_Item_Quicksilver
TFT_Item_Bloodthirster
Alt Build 4
TFT5_Item_TitansResolveRadiant
TFT_Item_Quicksilver
TFT_Item_Bloodthirster
Ability Icon Striking Steel
Range Icon 1 Hex
Strike forward 2 hexes, dealing 20/30/45/60 (scaleAD IconscaleAP Icon) physical damage to enemies hit. If 2 enemies wouldn’t be hit by this, attempt to dash to a better position.

Divine Icon
Divine
Duelist Icon
Duelist
Lee Sin Cost Icon 5
1200 HP
0 / 30
Current
TFT_Item_BlueBuff
Alt Build 1
TFT_Item_ThiefsGloves
Ability Icon God Fist
Range Icon 1 Hex
Punch the target, dealing 200/375/1000 (scaleAP Icon) magic damage, knocking them back to the edge of the battlefield, and Stunning them for 2/3/10 seconds. Enemies struck by the target take half damage and are also Stunned for 1/1/10 second.

If the target cannot be pushed back further, knock them out of the battlefield, removing them from combat.

If the target survives, dash to them.

Economy Strategy
  1. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  2. Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
  3. Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
  4. Ideally above 50g, level 5 at this point or level 6 with 3-stars.
  5. If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
  6. If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
  7. Level to 7 if you can stay above ~20g. Otherwise stay level 6.
  8. Level to 7.
  9. Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
  10. Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
  11. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
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