Open Builder
Comp Image
Elderwood Xayah
Primary
AD Icon
Tier
C
Required
Icon 9Icon 93
Traits
Trait BackgroundBlacksmith Icon
1
Blacksmith
1
Trait BackgroundThe Boss Icon
1
The Boss
1
Trait BackgroundElderwood IconHeadliner Icon
6
Elderwood
3 > 6 > 9
Trait BackgroundBrawler Icon
4
Brawler
2 > 4 > 6 > 8
Trait BackgroundExecutioner Icon
2
Executioner
2 > 3 > 4
Trait BackgroundKeeper Icon
2
Keeper
2 > 4 > 6 > 8
Trait BackgroundVanguard Icon
2
Vanguard
2 > 4 > 6 > 8
Trait BackgroundFabled Icon
1
Fabled
3
Trait BackgroundFortune Icon
1
Fortune
3 > 6 > 10
Trait BackgroundSpirit Icon
1
Spirit
2 > 4 > 6
Sett Nunu & Willump Cho’Gath Sejuani Rakan Ornn Xayah Kindred Maokai
Trait BackgroundBlacksmith Icon
1
Trait BackgroundThe Boss Icon
1
Trait BackgroundElderwood IconHeadliner Icon
6
Trait BackgroundBrawler Icon
4
Trait BackgroundExecutioner Icon
2
Trait BackgroundKeeper Icon
2
Trait BackgroundVanguard Icon
2
Trait BackgroundFabled Icon
1
Trait BackgroundFortune Icon
1
Trait BackgroundSpirit Icon
1
Tips & Tricks
  • Xayah is not performing as well as some other carries so generally do not recommend going this line unless you have a strong reason to do so
Strong Conditions
+2 Tier Conditions CA
Gold CollectorGold Collector
+1 Tier Conditions CB
FlickerbladesFlickerblades
Openers
Elderwood
MaokaiMaokai
TristanaTristana
RakanRakan
TeemoTeemo
Nunu & WillumpNunu & Willump
Trait BackgroundElderwood Icon
3
Trait BackgroundBrawler Icon
2
Trait BackgroundSharpshooter Icon
2
Xayah Xayah
Sett Sett
Elderwood Icon
Elderwood
Executioner Icon
Executioner
Keeper Icon
Keeper
Xayah Cost Icon 4
600 HP
10 / 65
Current
TFT_Item_GuinsoosRageblade
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Best-in-Slot
TFT4_Item_OrnnTheCollector
TFT_Item_GuinsoosRageblade
TFT_Item_InfinityEdge
Alt Build 1
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_GuinsoosRageblade
TFT_Item_InfinityEdge
Ability Icon Featherstorm
Range Icon 5 Hex
Leap into the air and become Untargetable and Invulnerable, throwing a fan of 9 feather daggers in a cone towards the current target that deal 0 (scaleAD Icon) physical damage to enemies they pass through.

After a brief delay, recall feathers, striking enemies hit for 100/200/600 (scaleAP Icon) magic damage per feather.

The Boss Icon
The Boss
Brawler Icon
Brawler
Sett Cost Icon 5
1200 HP
10 / 60
Current
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Alt Build 1
TFT_Item_ThiefsGloves
Ability Icon Showstopper
Range Icon 1 Hex
Grab the target and slam them forward, dealing 20%/30%/400% (scaleAP Icon) magic damage of their max Health and 10%/15%/200% (scaleAP Icon) magic damage of the slammed enemy’s max Health to all other enemies in 3-hex area.

Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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