Open Builder
Comp Image
Cultist Kalista
Primary
AP Icon
Tier
B
Required
Icon 8Icon 96
Traits
Trait BackgroundDaredevil Icon
1
Daredevil
1
Trait BackgroundCultist IconHeadliner Icon
6
Cultist
3 > 6 > 9 > 11
Trait BackgroundSlayer Icon
3
Slayer
3 > 6 > 9
Trait BackgroundDuelist Icon
2
Duelist
2 > 4 > 6 > 8
Trait BackgroundSharpshooter Icon
2
Sharpshooter
2 > 4 > 6
Trait BackgroundVanguard Icon
2
Vanguard
2 > 4 > 6 > 8
Trait BackgroundAssassin Icon
1
Assassin
2 > 4 > 6
Trait BackgroundFortune Icon
1
Fortune
3 > 6 > 10
Trait BackgroundKeeper Icon
1
Keeper
2 > 4 > 6 > 8
Trait BackgroundWarlord Icon
1
Warlord
3 > 6 > 9 > 11
Tryndamere Aatrox Pyke Elise Sejuani Samira Galio Kalista Sivir
Trait BackgroundDaredevil Icon
1
Trait BackgroundCultist IconHeadliner Icon
6
Trait BackgroundSlayer Icon
3
Trait BackgroundDuelist Icon
2
Trait BackgroundSharpshooter Icon
2
Trait BackgroundVanguard Icon
2
Trait BackgroundAssassin Icon
1
Trait BackgroundFortune Icon
1
Trait BackgroundKeeper Icon
1
Trait BackgroundWarlord Icon
1
Tips & Tricks
  • The build recommended on Kalista is MUCH better than any other craftable build. Highly recommend greeding for the items if possible
  • Cultist Kalista is better than Duelist Kalista because Tryndamere is a solid unit to play and it is good to drop either Elise or Vlad for Sejuani to make your frontline much sturdier
Strong Conditions
+3 Tier Conditions BS+
Zhonya's ParadoxZhonya’s Paradox
+2 Tier Conditions BS
FlickerbladesFlickerblades
Care PackageCare Package
Expected UnexpectednessExpected Unexpectedness
Not TodayNot Today
+1 Tier Conditions BA
Statikk ShivStatikk Shiv
Wit's EndWit’s End
Celestial Blessing ICelestial Blessing I
Celestial Blessing IICelestial Blessing II
Celestial Blessing IIICelestial Blessing III
Component BuffetComponent Buffet
Heroic Grab BagHeroic Grab Bag
Heroic Grab Bag+Heroic Grab Bag+
Heroic Grab Bag++Heroic Grab Bag++
Iron AssetsIron Assets
Pandora's ItemsPandora’s Items
Pandora's Items IIPandora’s Items II
Pandora's Items IIIPandora’s Items III
Pumping Up IPumping Up I
Pumping Up IIPumping Up II
Pumping Up IIIPumping Up III
Rolling For Days IRolling For Days I
Second WindSecond Wind
Openers
Cultist Duelist
EliseElise
NasusNasus
JaxJax
VladimirVladimir
KalistaKalista
Trait BackgroundCultist Icon
3
Trait BackgroundDivine Icon
2
Trait BackgroundDuelist Icon
2
Trait BackgroundSyphoner Icon
2
Kalista Kalista
Samira Samira
Sivir Sivir
Cultist Icon
Cultist
Duelist Icon
Duelist
Kalista Cost Icon 3
650 HP
0 / 0
Current
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
TFT_Item_GuardianAngel
Best-in-Slot
TFT4_Item_OrnnZhonyasParadox
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
Alt Build 1
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_GuardianAngel
TFT_Item_GuinsoosRageblade
Alt Build 2
TFT_Item_Artifact_WitsEnd
TFT_Item_GuinsoosRageblade
TFT_Item_JeweledGauntlet
Alt Build 3
TFT_Item_Artifact_StatikkShiv
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
Alt Build 4
TFT_Item_GuinsoosRageblade
TFT_Item_RabadonsDeathcap
TFT_Item_GuardianAngel
Ability Icon Rend
Range Icon 5 Hex
Passive: Spears remain in the target, each dealing 4%/6%/9% (scaleAP Icon) of the target’s max Health when removed. Spears are removed when doing so would deal lethal damage.

Daredevil Icon
Daredevil
Sharpshooter Icon
Sharpshooter
Slayer Icon
Slayer
Samira Cost Icon 5
900 HP
0 / 4
Current
TFT_Item_ThiefsGloves
Alt Build 1
TFT_Item_GuardianAngel
TFT_Item_InfinityEdge
TFT_Item_UnstableConcoction
Ability Icon Inferno Trigger
Range Icon 2 Hex
Dash away from the current target and become Unstoppable, gaining 100% dodge chance and unleashing 3/3/10 (scaleAP Icon) shots per second at 3/3/9 enemies within 2.5 hexes for 2 seconds. Each shot deals 100/200/300 physical damage.

Cultist Icon
Cultist
Sharpshooter Icon
Sharpshooter
Sivir Cost Icon 3
650 HP
10 / 60
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_GuardianAngel
TFT_Item_Quicksilver
Ability Icon On the Hunt
Range Icon 5 Hex
Rally allies within 2 hexes, granting them 40%/55%/90% (scaleAP Icon) Attack Speed for 5 seconds.
Gain 100/150/175% bonus Attack Damage scaleAD Icon for the duration.

Economy Strategy
  1. Level to 4 if strong.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6, unless it places you below 30g.
  4. Stay level 6, unless you can stay above 50g on 7 or you are below 40 HP and can stay above 30g on 7.
  5. Level to 7, roll until board mostly upgraded. Never go below 10g even if missing tank or carry.
  6. Build up to 50g, slow roll to 50g until 5-1.
  7. If below ~25 HP, sometimes you must roll until you hit here. Not ideal.
  8. Roll until you hit 3-star carry and tank. Can go to 0g. Only greed gold if you are above ~60 HP.
  9. If you hit, you can level to 8. Otherwise stay 7. Holds true for every round for the rest of the game.
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