Open Builder
Comp Image
Poison Pals Teemo & Singed
Primary
AP Icon
Tier
C
Required
Poison Pals
Icon 9Icon 90
Traits
Trait BackgroundJuggernaut Icon
6
Juggernaut
2 > 4 > 6
Trait BackgroundDark Child Icon
1
Dark Child
1
Trait BackgroundDragonborn Icon
1
Dragonborn
1
Trait BackgroundYordle Icon
3
Yordle
2 > 4 > 6 > 8 > 10
Trait BackgroundZaun Icon
3
Zaun
3 > 5 > 7
Trait BackgroundArcanist Icon
2
Arcanist
2 > 4 > 6
Trait BackgroundLongshot Icon
2
Longshot
2 > 3 > 4 > 5
Trait BackgroundDemacia Icon
1
Demacia
3 > 5 > 7 > 11
Trait BackgroundNoxus Icon
1
Noxus
3 > 5 > 7 > 10
Trait BackgroundVoid Icon
1
Void
2 > 4 > 6 > 9
Singed Swain Shyvana Blitzcrank Poppy Cho’Gath Teemo Annie Ziggs
Trait BackgroundJuggernaut Icon
6
Trait BackgroundDark Child Icon
1
Trait BackgroundDragonborn Icon
1
Trait BackgroundYordle Icon
3
Trait BackgroundZaun Icon
3
Trait BackgroundArcanist Icon
2
Trait BackgroundLongshot Icon
2
Trait BackgroundDemacia Icon
1
Trait BackgroundNoxus Icon
1
Trait BackgroundVoid Icon
1
Tips & Tricks
  • Currently does not look like rerolling for Teemo is correct. Just push levels and play for either a vertical Juggernaut or Zaun board (right now Juggernaut board is performing better).
Strong Conditions
+2 Tier Conditions CA
Blighting JewelBlighting Jewel
Seeker's ArmguardSeeker’s Armguard
+1 Tier Conditions CB
Lich BaneLich Bane
Infinity ProtectionInfinity Protection
Openers
Yordle
LuluLulu
RumbleRumble
NeekoNeeko
Poppy Poppy
TeemoTeemo
Trait BackgroundYordle Icon
4
Trait BackgroundArcanist Icon
2
Trait BackgroundDefender Icon
2
Singed Singed
Teemo Teemo
Juggernaut Icon
Juggernaut
Zaun Icon
Zaun
Singed Cost Icon 4
1100 HP
0 / 80
Current
TFT_Item_Bloodthirster
TFT_Item_ArchangelsStaff
TFT_Item_Morellonomicon
Best-in-Slot
TFT_Item_Artifact_BlightingJewel
TFT_Item_Bloodthirster
TFT_Item_ArchangelsStaff
Alt Build 1
TFT_Item_Artifact_SeekersArmguard
TFT_Item_Bloodthirster
TFT_Item_ArchangelsStaff
Ability Icon Poison Trail
Range Icon 1 Hex
Passive: Run around the battlefield, leaving a poison trail that lingers for 4 seconds. Poison trails deal 25/38/160 (scaleAP Icon) magic damage per second to enemies within. Gain 7 (scaleAS Icon) Mana each second.

Active: For 4 seconds, gain increased Move Speed, restore 80/100/500 (scaleAP Icon) Health each second, and gain 50 Armor and Magic Resistance.
Longshot Icon
Longshot
Yordle Icon
Yordle
Teemo Cost Icon 2
550 HP
0 / 30
Current
TFT_Item_BlueBuff
TFT_Item_StatikkShiv
Best-in-Slot
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
TFT_Item_Artifact_LichBane
Ability Icon Toxic Dart
Range Icon 6 Hex
Shoot the closest unpoisoned enemy, dealing 125/185/285/385 (scaleAP Icon) magic damage and poisoning them for 8 seconds. Poisoned enemies take 30/45/70/95 (scaleAP Icon) magic damage each second.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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