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Traits
Tips & Tricks
- Bilgewater opener plays into one of the several Bilgewater lines. If you get late Bilgewater (later than 2-6) then you should probably angle Bilgewater Gangplank as it requires fewer serpents than standard Bilgewater.
- Demacia opener usually plays into Sona Reroll or Lux + Lissandra 7 Demacia or Demacia Longshots
- Ionia Ahri wants to play into Ziggs Ryze if winstreak, otherwise can play toward Ionia if you have Yunara items OR could play toward Lissandra
- Sion LeBlanc typically plays into Bruiser Ryze. Can play 5 Freljord 4 Bruiser stage 4, unlock Kennen on 4-7 using Sejuani + Kobuko + Wukong + Shen + Any extra defender / Ionia units you hold during Stage 4.
- Void plays into Kai’Sa Flex. Prefer 4 Bruiser with Volibear unlock in Stage 4 over the 4 Juggernaut or Vi Neeko variations. If you have infinite econ, can play vertical Void but this is rare.
- Ekko plays into Ekko reroll typically
- Ionia Jhin is played into Yunara Ionia flex (5 Ionia)
- Ixtal is typically played into Ixtal Reroll (typically requires a reroll augment to consider), Invoker-based Ixtal board or Ixtal Ryze.
- Yordle opener can either get played into Veigar if you have two Rabadon’s (typically requires an augment that can help you acquire the necessary Rods) or can be played into Ziggs Ryze if you have high enough tempo.
No Level Requirement
Twisted Fate with 2 items equipped
Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.


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