Main
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Traits
Tips & Tricks
- This comp is generally performing better than 7 Battle Academia. Hold onto extra Malzahar, but do not reroll for him on level 7
- This comp plays similar to Elise / Dynamo Flex from last set (Set 14). In general this means getting Malzahar from orb can be quite good and you will want to push levels instead of rolling for Malzahar 3 on level 7. Augments like Heroic Grab Bag can help hit Malzahar while pushing levels
- Trickster’s Glass goes onto K’Sante if you get Trickster’s Treat augment
Strong Conditions
+2 Tier Conditions A → S+




+1 Tier Conditions A → S









Openers
Battle Academia









Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
why does yuumi have blue buff listed here but not in battle academia where theres less prodigy’s?
She shouldn’t have, I thought the builds had sync’d, but they didn’t. Thanks.
thanks for all you do, sorry for if that came off rude. i just use this site religiously and notice the small things sometimes haha
You didn’t come off as rude, no worries! I like comments like these because they keep the site more accurate long-term, part of the value of having comments. There is a lot to keep up to date, easy for some things to get missed so having a community that catches those things is helpful.
katerina dark amulet is a problem. literally outscaled the 4 mentors alone
is it bad to play voidstaff with blighting jewel together?
yuumi bis is no mana gen (blue buff/shojin)
piercing sight is really good
the tornado augment when you spend mana is broken with this
Protector Emblem is such a bait lol
How does the build change with protector emblem?
so if you get a prodigy emblem, its just wasted on this comp? better to play syndra reroll?
Used to be like that, but checked again and dropping Syndra for Zyra seems quite good and actually feasible since you don’t reroll, plus it helps you play 5 Prodigy on 8 with the emblem on K’Sante so added it in as a condition. Thanks!
why warmog on seraphine?
her spell scales off all her stats, and HP gives her the most amount of damage for whatever reason.
I think that she needs one mana item if you don’t get the mana fruit buff. I forget the name but its situational on the game state too.
Thoughts on triple damage yuumi or she needs atleast 1 mana item?