Comp Image
Tempo Nitro
Icon 10Icon 99
Traits
Trait BackgroundSoul Killer Icon
1
Soul Killer
1
Trait BackgroundVirus Icon
1
Virus
1
Trait BackgroundDynamo Icon
3
Dynamo
2 > 3 > 4
Trait BackgroundExotech Icon
3
Exotech
3 > 5 > 7 > 10
Trait BackgroundNitro Icon
3
Nitro
3 > 4
Trait BackgroundBastion Icon
2
Bastion
2 > 4 > 6
Trait BackgroundMarksman Icon
2
Marksman
2 > 4
Trait BackgroundRapidfire Icon
2
Rapidfire
2 > 4 > 6
Trait BackgroundTechie Icon
2
Techie
2 > 4 > 6 > 8
Trait BackgroundAnima Squad Icon
1
Anima Squad
3 > 5 > 7 > 10
Trait BackgroundGolden Ox Icon
1
Golden Ox
2 > 4 > 6
Zac Sejuani Viego Shyvana R-080T Zeri Aurora Jhin Kindred Elise
Trait BackgroundSoul Killer Icon
1
Trait BackgroundVirus Icon
1
Trait BackgroundDynamo Icon
3
Trait BackgroundExotech Icon
3
Trait BackgroundNitro Icon
3
Trait BackgroundBastion Icon
2
Trait BackgroundMarksman Icon
2
Trait BackgroundRapidfire Icon
2
Trait BackgroundTechie Icon
2
Trait BackgroundAnima Squad Icon
1
Trait BackgroundGolden Ox Icon
1
Bastion Icon
Bastion
Exotech Icon
Exotech
Sejuani Cost Icon 4
1000 HP
50 / 140
Current
TFT_Item_FrozenHeart
TFT_Item_WarmogsArmor
TFT14_MordekaiserCyberneticItem
Alt Build 1
TFT_Item_FrozenHeart
TFT_Item_WarmogsArmor
TFT14_JaxCyberneticItem
Ability Icon Blue Screen
Range Icon 1 Hex
Passive: Gain 30% more Armor and Magic Resist from all sources.

Active: Throw an EMP at the current target that explodes after 2 seconds. It deals 120/180/1800 (scaleAP Icon) magic damage to enemies within 3 hexes and Stun them for 2/2/8 seconds.
Exotech Icon
Exotech
Rapidfire Icon
Rapidfire
Zeri Cost Icon 4
800 HP
0 / 40
Current
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT14_ZeriCyberneticItem
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT14_JhinCyberneticItem
Ability Icon Hyperthread Rush
Range Icon 7 Hex
Dash to a nearby location so quickly an untargetable echo lingers. The echo Attacks (scaleAD IconscaleAS Icon) as if it were Zeri, but deals 50/50/200% damage.

Echoes last 5/5/10 (scaleAP Icon) seconds, and disappear when Zeri dies.
Anima Squad Icon
Anima Squad
Dynamo Icon
Dynamo
Aurora Cost Icon 5
800 HP
20 / 80
Current
TFT_Item_SpearOfShojin
TFT_Item_Morellonomicon
TFT_Item_StatikkShiv
Ability Icon Pierce the Veil
Range Icon 4 Hex
On first cast, swap places with the left-most champion on your bench and continue fighting. That champion gains 50%/100%/1000% (scaleAP Icon) Attack Speed. If the swapped champion dies, return to the board.

Teleport to hit the most enemies in a line, dealing 50/125/3333 (scaleAP Icon) to each one, plus 500/900/9999 (scaleAP Icon) split between all enemies hit.

Aurora cannot swap places with another Aurora.
Nitro Icon
Nitro
Dynamo Icon
Dynamo
Elise Cost Icon 3
700 HP
0 / 55
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_PowerGauntlet
TFT_Item_JeweledGauntlet
Ability Icon Fire on all Cylinders
Range Icon 4 Hex
Fire 4 lasers at the current target and 4 more split between the nearest 2 enemies, each dealing 54/81/125 (scaleAP Icon) magic damage and reducing Magic Resist by 5 for the rest of combat.
Exotech Icon
Exotech
Marksman Icon
Marksman
Dynamo Icon
Dynamo
Jhin Cost Icon 2
550 HP
14 / 74
Current
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT14_JhinCyberneticItem
Ability Icon Logic Bomb
Range Icon 4 Hex
Fire a bouncing grenade that hits four enemies, dealing 77/115/172/230 (scaleAD Icon) physical damage and 20% Sundering them for 4.5 (scaleAP Icon) seconds. The fourth bounce returns to the initial target and deals 195/293/440/586 (scaleAD Icon) physical damage.

Sunder: Reduces Armor
Golden Ox Icon
Golden Ox
Techie Icon
Techie
Soul Killer Icon
Soul Killer
Viego Cost Icon 5
1100 HP
25 / 65
Current
TFT_Item_Bloodthirster
TFT_Item_JeweledGauntlet
TFT_Item_UnstableConcoction
Ability Icon Holoblade
Range Icon 1 Hex
Passive: When units die, absorb their soul and heal 88/158/3564 (scaleHealth Icon) Health.

Active: Jump to the largest clump of enemies within 2 hexes, dealing 240/360/20000 (scaleAP Icon) magic damage to adjacent enemies and 120/180/20000 (scaleAP Icon) magic damage to other enemies within 2 hexes. 20% Shred all enemies hit for 4 seconds.

Shred: Reduce Magic Resist
Virus Icon
Virus
Zac Cost Icon 5
850 HP
30 / 100
Current
TFT_Item_FrozenHeart
TFT_Item_AdaptiveHelm
Ability Icon Replicating Malware
Range Icon 1 Hex
Passive: At 10% Health, split into two copies with 50/50/100% Health.

Active: Bounce 3 times on nearby enemies. Each bounce deals 198/317/2377 (scaleAP IconscaleHealth Icon) magic damage, Stuns for 1 second, and heals Zac 80/100/2000 (scaleAP Icon) Health.
Strategy
Tips & Tricks
  • Play from winstreak Nitro opener. Can flex into a few carries. Most popular is Zeri
  • This line is not optimized yet. The basic understanding is that Nitro provides a powerful late-game frontline without much early game investment and is relatively flexible. Do not need to reroll.
  • For the Miss Fortune line, it’s probably important to have Elise itemized and ideally get an Elise 3 as without it, Miss Fortune struggles to do enough damage without Syndicate. Alternatively, can try and play for upgraded 5 costs.
  • For Cypher, try and winstreak early with 4 Nitro and then eventually transition to Cypher and aim for a later cashout rather than the traditional route of cashing out Cypher on 3-7.
  • Play 4 Nitro in early game to stack as much Chrome as possible. Transition to 3 Nitro in late game once you start finding 5 costs.
Openers
Nitro
KindredKindred
NidaleeNidalee
JhinJhin
ShyvanaShyvana
EliseElise
Trait BackgroundNitro Icon
4
Trait BackgroundDynamo Icon
2
Trait BackgroundMarksman Icon
2
Strong Conditions
Items
Flux CapacitorFlux Capacitor
Pulse StabilizerPulse Stabilizer
Protector's VowProtector’s Vow
Augments
Spare PartsSpare Parts
Economy Strategy
  1. Without econ augment, fast 9 is almost impossible without win-streak.
  2. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  3. Level to 5, unless on 3-loss streak.
  4. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  5. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  6. Level to 7 if you can stay above 30g, otherwise stay level 6.
  7. Level to 7, or 8 if you can stay above 30g.
  8. Level to 8. Main difference from Fast 8 is how much you roll on 8. Ideally you are high HP and don’t need to roll at all. Otherwise, roll for acceptable board and accumulate gold afterward.
  9. Level to 9 if you are rich enough to roll 20g+. Generally only possible with economy augment or encounter.
  10. Level to 9 if you can roll 20g+ or if low HP.
  11. Level to 9 and roll for important 5-costs. For the remainder of game, roll until you hit your 2 star itemized units. Can consider level 10 after hitting.