Comp Image
Exotech Zeri MF
Icon 9Icon 81
Traits
Trait BackgroundExotech Icon
5
Exotech
3 > 5 > 7 > 10
Trait BackgroundDynamo Icon
3
Dynamo
2 > 3 > 4
Trait BackgroundSyndicate Icon
3
Syndicate
3 > 5 > 7
Trait BackgroundBastion Icon
2
Bastion
2 > 4 > 6
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundRapidfire Icon
2
Rapidfire
2 > 4 > 6
Trait BackgroundAnima Squad Icon
1
Anima Squad
3 > 5 > 7 > 10
Trait BackgroundMarksman Icon
1
Marksman
2 > 4
Trait BackgroundTechie Icon
1
Techie
2 > 4 > 6 > 8
Sejuani Mordekaiser Darius Jax Zeri Jhin Aurora Twisted Fate Miss Fortune
Trait BackgroundExotech Icon
5
Trait BackgroundDynamo Icon
3
Trait BackgroundSyndicate Icon
3
Trait BackgroundBastion Icon
2
Trait BackgroundBruiser Icon
2
Trait BackgroundRapidfire Icon
2
Trait BackgroundAnima Squad Icon
1
Trait BackgroundMarksman Icon
1
Trait BackgroundTechie Icon
1
Syndicate Icon
Syndicate
Dynamo Icon
Dynamo
Miss Fortune Cost Icon 4
800 HP
50 / 150
Current
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Best-in-Slot
TFT9_Item_OrnnHorizonFocus
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 1
TFT4_Item_OrnnTheCollector
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 2
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Ability Icon Street Sweeper
Range Icon 4 Hex
Fire 9 waves of bullets towards the largest clump of enemies over 2 seconds. Enemies struck take 34/52/279 (scaleAD Icon) physical damage from the first bullet of each wave, and 25% less from other bullets in the same wave.

[3 Syndicate Icon] Kingpin bonus: Fire 3 more waves.

[7 Syndicate Icon] Kingpin bonus: Fire 3 more waves. Bullets pierce enemies for 33% damage.
Exotech Icon
Exotech
Rapidfire Icon
Rapidfire
Zeri Cost Icon 4
800 HP
0 / 40
Current
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT14_ZeriCyberneticItem
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
TFT14_JhinCyberneticItem
Alt Build 2
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT14_JhinCyberneticItem
Alt Build 3
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
TFT14_ZeriCyberneticItem
Ability Icon Hyperthread Rush
Range Icon 7 Hex
Dash to a nearby location so quickly an untargetable echo lingers. The echo Attacks (scaleAD IconscaleAS Icon) as if it were Zeri, but deals 40/40/200% damage.

Echoes last 5/5/10 (scaleAP Icon) seconds, and disappear when Zeri dies.
Strategy
Tips & Tricks
  • If you have an artifact for Miss Fortune, try to build full damage on her. The goal is to one shot backline with Sniper’s or Gold Collector
Openers
Exotech
JaxJax
MorganaMorgana
JhinJhin
ShyvanaShyvana
MordekaiserMordekaiser
Trait BackgroundExotech Icon
3
Trait BackgroundBastion Icon
2
Trait BackgroundDynamo Icon
2
Trait BackgroundTechie Icon
2
Trait BackgroundDivinicorp Icon
1
Syndicate Rapidfire
Kog'MawKog’Maw
DariusDarius
SkarnerSkarner
Twisted FateTwisted Fate
BraumBraum
Trait BackgroundSyndicate Icon
3
Trait BackgroundBoomBot Icon
2
Trait BackgroundRapidfire Icon
2
Trait BackgroundVanguard Icon
2
Strong Conditions
Items
Pulse StabilizerPulse Stabilizer
Flux CapacitorFlux Capacitor
Sniper's FocusSniper’s Focus
Gold CollectorGold Collector
Augments
Little BuddiesLittle Buddies
All That ShimmersAll That Shimmers
Buried Treasures IIIBuried Treasures III
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
0

Leave a Reply to BeegYoshi Cancel reply

One Comment

  1. BeegYoshi

    i assume 3 exo version would drop jax/jhin for 5 costs?