Main
▾
Traits
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Alt Build 5



Knock the target into the air for 2 seconds. Over the duration, heal 220/301/427/553 (
) Health and deal 240/360/540/720 (
) physical damage to the target.
Current



Deal 410/615/1972 (
) physical damage to enemies within 2 hexes and Burn, and Wound them for 5 seconds. Gain 300/400/3000 max Health.
First Cast: Enter frenzy mode where attacks strike twice, dealing 123/184/1575 (
) total physical damage and can dash to new targets.
Second Cast: Frenzy mode now strikes thrice, dealing 189/283/3150 (
) total physical damage. Cannot cast again.
Burn: Deal 1% of the target’s max Health as true damage every second
Wound: Reduce healing received by 33%
First Cast: Enter frenzy mode where attacks strike twice, dealing 123/184/1575 (
Second Cast: Frenzy mode now strikes thrice, dealing 189/283/3150 (
Burn: Deal 1% of the target’s max Health as true damage every second
Wound: Reduce healing received by 33%
Current



Passive: Attacks deal 34/51/77 (
) physical damage to enemies adjacent to the target.
Active: Fire a beam two hexes beyond the current target, dealing 258/387/619 (
) physical damage to enemies hit.
Active: Fire a beam two hexes beyond the current target, dealing 258/387/619 (
When to Play
Hero Augment
Strategy
Tips & Tricks
- There are two main options: Divinicorp or 6 Vanguard. Divinicorp is higher cap because Kayn wants to 1-shot as often as possible to get resets and Divinicorp provides offensive power in addition to defensive power.
- Core Kayn build is Hand of Justice + Infinity Edge. Third item can be either an Omnivamp item (HoJ = best) or damage item. Previously double omnivamp was considered core, but now it is understood that this comp is entirely centered on Kayn getting resets so damage is good too.
- Any combat augments that make Kayn stronger are good. Remember the goal: The more resets Kayn can get, the better the comp is. Any conditions that help him one-shot with his ability will make the comp much stronger.
Openers
Vanguard Slayer





Strong Conditions
Items



Augments



Item Priority

Sparring Gloves

Hand Of Justice

Infinity Edge
Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
- After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
- Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
- If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
- If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
- Level to 7 if you haven’t already.
- Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
Translated (apologies for any mistranslation):
I just brutally won with Kayn using Alter Ego augment.
Original Text:
acabe de ganar brutal ese kayn con el aumento alter ego
In future, I won’t allow comments that are not in English (because it is difficult to moderate them) so please keep that in mind, but will let this one through. I provided the translation using tools (the original commenter only provided the original text). Apologies for the inconvenience!
This comp is virtually unplayable. Kayn is missing that proper cap even with going 3 star