Comp Image
Mentor Senna
Primary
AD Icon
Tier
A
Required
Icon 9Icon 123
Traits
Trait BackgroundAnnihilation Icon
1
Annihilation
1
Trait BackgroundMax Attack Icon
1
Max Attack
1
Trait BackgroundWarming Up Icon
1
Warming Up
1
Trait BackgroundMentor Icon
4
Mentor
1 > 2 > 4
Trait BackgroundStance Master Icon
1
Stance Master
1
Trait BackgroundExecutioner Icon
4
Executioner
2 > 3 > 4 > 5
Trait BackgroundMighty Mech Icon
3
Mighty Mech
3 > 5 > 7 > 7
Trait BackgroundHeavyweight Icon
2
Heavyweight
2 > 4 > 6
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundStrategist Icon
2
Strategist
2 > 3 > 4 > 5
Trait BackgroundDuelist Icon
1
Duelist
2 > 4 > 6
Trait BackgroundEdgelord Icon
1
Edgelord
2 > 4 > 6
Trait BackgroundSupreme Cells Icon
1
Supreme Cells
2 > 3 > 4
Udyr Jarvan IV Yasuo Lee Sin Akali Kobuko The Mighty Mech Aatrox Senna Ryze
Trait BackgroundAnnihilation Icon
1
Trait BackgroundMax Attack Icon
1
Trait BackgroundWarming Up Icon
1
Trait BackgroundMentor Icon
4
Trait BackgroundStance Master Icon
1
Trait BackgroundExecutioner Icon
4
Trait BackgroundMighty Mech Icon
3
Trait BackgroundHeavyweight Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundStrategist Icon
2
Trait BackgroundDuelist Icon
1
Trait BackgroundEdgelord Icon
1
Trait BackgroundSupreme Cells Icon
1
Tips & Tricks
  • While Senna 3 is quite strong, it is difficult to hit her in this meta. Play this as a standard level 8 comp with the potential to cap with Senna 3 OR 5 costs. Most of the time, push levels and simply play Senna as a backline DPS. Senna / Lee Sin items can help itemize Lee Sin late game.
  • For Ryze itemization, he has 5 strong items: Void Staff, Rabadon’s, Jeweled Gauntlet, Striker’s Flail, and Archangel. Try to build him with any combination of these 3 items, while prioritizing Void Staff.
  • If you can’t build LW + Void Staff, go for Sky Piercer on either Senna or Ryze and then build triple damage item on both Senna and Ryze.
Strong Conditions
+2 Tier Conditions AS+
Radiant Last WhisperRadiant Last Whisper
Buried Treasures IIIBuried Treasures III
Radiant RefactorRadiant Refactor
+1 Tier Conditions AS
Edgelord EmblemEdgelord Emblem
Executioner EmblemExecutioner Emblem
Gold CollectorGold Collector
ManazaneManazane
Sniper's FocusSniper’s Focus
Strategist EmblemStrategist Emblem
All That ShimmersAll That Shimmers
All That Shimmers+All That Shimmers+
Deadlier BladesDeadlier Blades
Heroic Grab BagHeroic Grab Bag
Heroic Grab Bag+Heroic Grab Bag+
Heroic Grab Bag++Heroic Grab Bag++
Keepers IKeepers I
Keepers IIKeepers II
Rigged Shop+Rigged Shop+
Shopping SpreeShopping Spree
Teacher's CouncilTeacher’s Council
Trifecta ITrifecta I
Trifecta IITrifecta II
Lots of GoldLots of Gold
Openers
Mighty Mech
AatroxAatrox
KalistaKalista
GangplankGangplank
SennaSenna
UdyrUdyr
Trait BackgroundMighty Mech Icon
3
Trait BackgroundDuelist Icon
2
Trait BackgroundExecutioner Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundMentor Icon
1
Mighty Mech
AatroxAatrox
KalistaKalista
NaafiriNaafiri
GangplankGangplank
SennaSenna
Trait BackgroundMighty Mech Icon
3
Trait BackgroundExecutioner Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundSoul Fighter Icon
2
Senna Senna
Ryze Ryze
Yasuo Yasuo
Executioner Icon
Executioner
Mighty Mech Icon
Mighty Mech
Senna Cost Icon 3
650 HP
0 / 60
Max Attack
Sky Piercer
Storm Bender
Current
TFT_Item_SpearOfShojin
TFT_Item_Deathblade
TFT_Item_LastWhisper
Best-in-Slot
TFT4_Item_OrnnMuramana
TFT_Item_InfinityEdge
TFT_Item_Deathblade
Alt Build 1
TFT4_Item_OrnnTheCollector
TFT_Item_SpearOfShojin
TFT_Item_LastWhisper
Alt Build 2
TFT5_Item_LastWhisperRadiant
TFT_Item_SpearOfShojin
TFT_Item_Deathblade
Alt Build 3
TFT15_Item_EdgelordEmblemItem
TFT_Item_SpearOfShojin
TFT_Item_LastWhisper
Alt Build 4
TFT9_Item_OrnnHorizonFocus
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
Ability Icon Super Beam Cannon
Range Icon 4 Hex
Over 1 second, deal 385/580/955 (scaleAD IconscaleAP Icon) physical damage in a line through the current target. Enemies after the first take 85/128/210 (scaleAD IconscaleAP Icon) instead.

When no targets are left, regain mana based on the time remaining.
Executioner Icon
Executioner
Mentor Icon
Mentor
Strategist Icon
Strategist
Ryze Cost Icon 4
850 HP
10 / 60
Annihilation
Ice Bender
Storm Bender
Current
TFT_Item_StatikkShiv
TFT_Item_ArchangelsStaff
TFT_Item_RabadonsDeathcap
Alt Build 1
TFT_Item_StatikkShiv
TFT_Item_ArchangelsStaff
TFT_Item_JeweledGauntlet
Alt Build 2
TFT_Item_StatikkShiv
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Alt Build 3
TFT_Item_StatikkShiv
TFT_Item_RabadonsDeathcap
TFT_Item_PowerGauntlet
Alt Build 4
TFT_Item_StatikkShiv
TFT_Item_ArchangelsStaff
TFT_Item_PowerGauntlet
Ability Icon Tsunami Beam
Range Icon 4 Hex
Deal 720/1080/6000 (scaleAP Icon) magic damage to the target over 3 seconds. Enemies in a 1-hex radius around the target take 110/165/550 (scaleAP Icon) over the same duration.
Edgelord Icon
Edgelord
Mentor Icon
Mentor
Yasuo Cost Icon 3
850 HP
0 / 40
Warming Up
Socialite
On The Edge
Current
TFT_Item_UnstableConcoction
TFT_Item_InfinityEdge
TFT_Item_GuardianAngel
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_InfinityEdge
TFT_Item_GuardianAngel
Alt Build 2
TFT15_Item_DestroyerEmblemItem
TFT_Item_InfinityEdge
TFT_Item_GuardianAngel
Ability Icon Unsheath the Storm
Range Icon 1 Hex
Deal 175/260/430 (scaleAD Icon) physical damage to the 3 closest enemies.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
0

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2 Comments

  1. Anonymous

    Who uses edgelord emblem? Is it really worth a whole item slot on Senna?

  2. Anonymous

    I just had a really good opener for this and decided to jam it. Game went really well (easy 1st but mostly due to getting Teacher’s Council last augment). Just wanted to say that I think Component Buffet is worth a mention here for conditions. It’s easy to say that Buffet can make any comp better but I really felt like it pushed things over the edge here, likely just because it helps the comp’s consistent damage. Just food for thought.