Comp Image
Sorcerers
Icon 11Icon 156
Traits
Trait BackgroundSorcerer Icon
6
Sorcerer
2 > 4 > 6
Trait BackgroundForm Swapper Icon
4
Form Swapper
2 > 4
Trait BackgroundBlack Rose Icon
3
Black Rose
3 > 4 > 5 > 7
Trait BackgroundEmissary Icon
1
Emissary
1 > 4
Trait BackgroundAcademy Icon
1
Academy
3 > 4 > 5 > 6
Trait BackgroundBruiser Icon
1
Bruiser
2 > 4 > 6
Trait BackgroundConqueror Icon
1
Conqueror
2 > 4 > 6 > 9
Trait BackgroundExperiment Icon
1
Experiment
3 > 5 > 7
Trait BackgroundPit Fighter Icon
1
Pit Fighter
2 > 4 > 6 > 8
Trait BackgroundRebel Icon
1
Rebel
3 > 5 > 7 > 10
Trait BackgroundScrap Icon
1
Scrap
2 > 4 > 6 > 9
Trait BackgroundWatcher Icon
1
Watcher
2 > 4 > 6
Sion Swain Elise Jayce Vladimir Gangplank Zoe Hextech Forge LeBlanc Zyra Nami
Trait BackgroundSorcerer Icon
6
Trait BackgroundForm Swapper Icon
4
Trait BackgroundBlack Rose Icon
3
Trait BackgroundEmissary Icon
1
Trait BackgroundAcademy Icon
1
Trait BackgroundBruiser Icon
1
Trait BackgroundConqueror Icon
1
Trait BackgroundExperiment Icon
1
Trait BackgroundPit Fighter Icon
1
Trait BackgroundRebel Icon
1
Trait BackgroundScrap Icon
1
Trait BackgroundWatcher Icon
1
Rebel Icon
Rebel
Sorcerer Icon
Sorcerer
Zoe Cost Icon 4
800 HP
20 / 80
Nothing Wasted
Comeback Story
Magic Expert
Current
TFT_Item_SpearOfShojin
TFT_Item_PowerGauntlet
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Alt Build 2
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
TFT_Item_RabadonsDeathcap
Alt Build 3
TFT4_Item_OrnnMuramana
TFT_Item_PowerGauntlet
TFT_Item_JeweledGauntlet
Alt Build 4
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT_Item_HextechGunblade
Ability Icon Paddle Star!
Range Icon 4 Hex
Launch a star at target that deals 140/210/450 (scaleAP Icon) magic damage. It bounces to the farthest enemy within 4 hexes, then bounces back to the target. This effect repeats 2/2/4 times, hitting a different enemy each time.
Form Swapper Icon
Form Swapper
Sorcerer Icon
Sorcerer
Conqueror Icon
Conqueror
Swain Cost Icon 3
650 HP
0 / 10
Scuttle Familiar
Mage Armor
Giant-Sized
Current
TFT_Item_IonicSpark
TFT_Item_RedBuff
TFT_Item_GargoyleStoneplate
Alt Build 1
TFT_Item_BrambleVest
TFT_Item_WarmogsArmor
TFT_Item_IonicSpark
Alt Build 2
TFT_Item_GargoyleStoneplate
TFT_Item_GargoyleStoneplate
TFT_Item_Crownguard
Alt Build 3
TFT_Item_GargoyleStoneplate
TFT_Item_GargoyleStoneplate
TFT_Item_GargoyleStoneplate
Ability Icon Demonic Ascension
Range Icon 1 Hex
Heal 240/300/380 (scaleAP Icon) and ascend for 6 seconds. While ascended, heal 70/90/125 (scaleAP Icon) and deal 40/60/95 (scaleAP Icon) magic damage to adjacent enemies every second. On takedown, the ascension’s duration is extended by 2 seconds.
Emissary Icon
Emissary
Sorcerer Icon
Sorcerer
Nami Cost Icon 3
700 HP
0 / 60
Calling Card
Current
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Ability Icon Ocean’s Ebb
Range Icon 4 Hex
Launch a wave at target that bounces 3 times to enemies within 3 hexes and deals 120/180/290 (scaleAP Icon) magic damage.
Black Rose Icon
Black Rose
Sorcerer Icon
Sorcerer
LeBlanc Cost Icon 5
900 HP
45 / 90
Current
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_RapidFireCannon
TFT_Item_JeweledGauntlet
Alt Build 2
TFT_Item_SpearOfShojin
TFT_Item_PowerGauntlet
TFT_Item_RabadonsDeathcap
Alt Build 3
TFT_Item_SpearOfShojin
TFT_Item_StatikkShiv
TFT_Item_JeweledGauntlet
Alt Build 4
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
TFT_Item_JeweledGauntlet
Alt Build 5
TFT_Item_AdaptiveHelm
TFT_Item_StatikkShiv
TFT_Item_PowerGauntlet
Ability Icon The Chains of Fate
Range Icon 4 Hex
Chain together the nearest 4/4/20 enemies for 5 seconds, dealing 650/975/5000 (scaleAP Icon) magic damage split between them. When one takes damage, 18/25/100% of the amount is split as bonus true damage to the others.

LeBlanc’s next 3 attacks deal 160/240/900 (scaleAP Icon) bonus magic damage, increased by 50% for each enemy killed by the initial damage.
Bruiser Icon
Bruiser
Black Rose Icon
Black Rose
Form Swapper Icon
Form Swapper
Elise Cost Icon 4
750 HP
0 / 10
Current
TFT_Item_AdaptiveHelm
TFT_Item_FrozenHeart
TFT_Item_IonicSpark
Ability Icon Cocoon
Range Icon 1 Hex
Jump to a nearby hex and web all enemies within 2 hexes, Stunning them for 2/2/8 seconds and dealing 120/180/1200 (scaleAP Icon) magic damage. Heal 400/450/2000 (scaleAP Icon).
Strategy
Tips & Tricks
  • The “core” units in non-reroll are 6 sorcerers (Zyra > Lux) and Elise. From there, your fill choices from strongest to weakest are: 6-costs > 4 Form Swapper > Mordekaiser > Morgana > Cassiopeia = Darius. You can drop to 4 Sorcerer if you hit many strong fill units (e.g: 4 Form Swapper + 6 Costs).
  • For Emissary Sorcerer variation, you can either play reroll or play fast 8. Choice depends on econ and number of Swain / Nami. If you play fast 8, you can play around Zoe carry until you find LeBlanc. Once you have LeBlanc, carry Swain + LeBlanc (even if Swain is 2 starred).
  • Solo frontline Swain is strong if you can get good items + anomaly. Ideally build 2 Gargoyle + Crownguard or 3 Gargoyle. Scuttle Familiar by far best anomaly due to high resistances from solo frontline Gargoyles
  • LeBlanc doesn’t need a mana item – you can build full AP / AS due to her mana lock. Shojin still looks good overall, but not necessary like it is with most AP casters.
  • Miss LeBlanc? FF go next.
  • While Calling Card on Nami is a guaranteed Sorcerer emblem, you’ll generally be better off going for an anomaly on carry or tank after 8 Sorcerer was removed.
  • Before you hit a 6-cost, your last slot can be Mordekaiser, Jayce, Darius, a Bruiser, or a 2nd Zoe / LeBlanc / Swain
  • Sorcerer Emblem is not worth taking as an augment after they removed 8 Sorcerer.
Openers
Sorcerer Watcher
AmumuAmumu
LuxLux
ZyraZyra
VladimirVladimir
NamiNami
Trait BackgroundSorcerer Icon
4
Trait BackgroundWatcher Icon
2
Trait BackgroundEmissary Icon
1
Strong Conditions
Items
ManazaneManazane
Augments
Manaflow IIManaflow II
Inspiring EpitaphInspiring Epitaph
Item Priority
Needlessly Large Rod
>
Tear of the Goddess
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.