Comp Image
Experiment Twitch
Icon 10Icon 129
Traits
Trait BackgroundExperiment Icon
5
Experiment
3 > 5 > 7
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundEnforcer Icon
2
Enforcer
2 > 4 > 6 > 8 > 10
Trait BackgroundForm Swapper Icon
2
Form Swapper
2 > 4
Trait BackgroundPit Fighter Icon
2
Pit Fighter
2 > 4 > 6 > 8
Trait BackgroundSniper Icon
2
Sniper
2 > 4 > 6
Trait BackgroundAcademy Icon
1
Academy
3 > 4 > 5 > 6
Trait BackgroundArtillerist Icon
1
Artillerist
2 > 4 > 6
Trait BackgroundBlack Rose Icon
1
Black Rose
3 > 4 > 5 > 7
Trait BackgroundDominator Icon
1
Dominator
2 > 4 > 6
Trait BackgroundSorcerer Icon
1
Sorcerer
2 > 4 > 6
Trait BackgroundVisionary Icon
1
Visionary
2 > 4 > 6
Vi Elise Dr. Mundo Nunu & Willump Urgot Hextech Forge Caitlyn Zyra Jayce Twitch
Trait BackgroundExperiment Icon
5
Trait BackgroundBruiser Icon
2
Trait BackgroundEnforcer Icon
2
Trait BackgroundForm Swapper Icon
2
Trait BackgroundPit Fighter Icon
2
Trait BackgroundSniper Icon
2
Trait BackgroundAcademy Icon
1
Trait BackgroundArtillerist Icon
1
Trait BackgroundBlack Rose Icon
1
Trait BackgroundDominator Icon
1
Trait BackgroundSorcerer Icon
1
Trait BackgroundVisionary Icon
1
Experiment Icon
Experiment
Sniper Icon
Sniper
Twitch Cost Icon 4
800 HP
0 / 40
Mini Mees
Strength Training
Dragonsoul
Current
TFT_Item_GuinsoosRageblade
TFT_Item_PowerGauntlet
TFT_Item_InfinityEdge
Best-in-Slot
TFT_Item_GuinsoosRageblade
TFT_Item_InfinityEdge
TFT4_Item_OrnnTheCollector
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_RapidFireCannon
TFT_Item_InfinityEdge
Alt Build 2
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_Deathblade
Alt Build 3
TFT_Item_GuinsoosRageblade
TFT_Item_Quicksilver
TFT_Item_InfinityEdge
Ability Icon Spray and Pray
Range Icon 6 Hex
For the next 8 attacks, gain 75% Attack Speed, infinite range, and replace attacks with a piercing bolt that targets random enemies. Bolts deal 116/172/592 (scaleAD Icon) physical damage, reduced by 40/40/20% for each enemy they pass through.

Experiment Bonus: After every 5 attacks, deal physical damage to the nearest enemy equal to % of their max Health.
Experiment Icon
Experiment
Dominator Icon
Dominator
Dr. Mundo Cost Icon 4
1100 HP
30 / 100
Bulwark
Deep Roots
Fortified
Current
TFT_Item_WarmogsArmor
TFT_Item_RedBuff
TFT_Item_Redemption
Ability Icon Maximum Dosage
Range Icon 1 Hex
Become energized and heal 848/1106/3142 (scaleHealth IconscaleAP Icon) over 2 seconds. While energized, deal 120/180/1000 (scaleAP Icon) magic damage to a nearby enemy each second. Afterwards, deal 77/139/1247 (scaleHealth Icon) magic damage to all enemies within 2 hexes.

Experiment Bonus: Gain max Health. On each takedown, gain more max Health.
Sniper Icon
Sniper
Enforcer Icon
Enforcer
Caitlyn Cost Icon 5
900 HP
0 / 50
Current
TFT_Item_BlueBuff
TFT_Item_InfinityEdge
TFT_Item_Deathblade
Best-in-Slot
TFT_Item_BlueBuff
TFT_Item_InfinityEdge
TFT4_Item_OrnnTheCollector
Alt Build 1
TFT_Item_BlueBuff
TFT_Item_InfinityEdge
TFT_Item_Artifact_SilvermereDawn
Alt Build 2
TFT_Item_SpearOfShojin
TFT_Item_PowerGauntlet
TFT_Item_InfinityEdge
Ability Icon Air Raid
Range Icon 13 Hex
Enter a sniper’s stance and call in an airship that circles the battlefield for 5 seconds, dropping 4/4/20 bombs at a random cluster of enemies over the duration. Bombs deal 168/251/1484 (scaleAD Icon scaleAP Icon) physical damage in a one-hex circle.

Whenever an enemy is caught in the epicenter of an Air Raid blast, reduce their Armor and Magic Resist by 20 and fire a shot towards them, dealing 230/344/2491 (scaleAD Icon) physical damage.
Bruiser Icon
Bruiser
Black Rose Icon
Black Rose
Form Swapper Icon
Form Swapper
Elise Cost Icon 4
750 HP
0 / 10
Alt Build 1
TFT_Item_AdaptiveHelm
TFT_Item_FrozenHeart
Ability Icon Cocoon
Range Icon 1 Hex
Jump to a nearby hex and web all enemies within 2 hexes, Stunning them for 2/2/8 seconds and dealing 120/180/1200 (scaleAP Icon) magic damage. Heal 400/450/2000 (scaleAP Icon).
Strategy
Tips & Tricks
  • Experiment emblem is almost like being up a level as you get to drop Zyra or Urgot or play 7 Experiment. Worth prioritizing.
  • Twitch and Dr. Mundo (your itemized units) should always be in hexes. If no Emblem or Warwick, use Urgot as 3rd hex. Emblem / Warwick is better than Urgot.
  • While the 5 Experiment is fairly standardized (Vi vs. Morde vs. Jayce depends on upgrades / items), the 3 Experiment board with Bronze for Life is quite flexible. See options in next few bullets.
  • Conqueror crossover = Morde / Ambessa / Rell. Rell only if you pair with Rumble. Morde + Ambessa typically strongest option.
  • Enforcer crossover = Vi / Twisted Fate. Typically Vi, but there are circumstances where Twisted Fate is better (e.g: you don’t want to play Urgot or GP).
  • Form Swapper crossover = GP or Jayce. Jayce is a much stronger unit, but GP can give Pit Fighter in most cases and sometimes Scrap if you play Rumble.
Openers
Bruiser Sniper
MaddieMaddie
StebSteb
TrundleTrundle
SettSett
Nunu & WillumpNunu & Willump
Trait BackgroundBruiser Icon
4
Trait BackgroundEnforcer Icon
2
Strong Conditions
Items
Experiment EmblemExperiment Emblem
Gold CollectorGold Collector
Guinsoo's RagebladeGuinsoo’s Rageblade
Augments
All That ShimmersAll That Shimmers
Scoreboard ScrapperScoreboard Scrapper
Bronze For Life IIBronze For Life II
Quality Over QuantityQuality Over Quantity
Experiment CrestExperiment Crest
Experiment CrownExperiment Crown
Item Priority
Spatula
>
Recurve Bow
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.