Comp Image
Conquerors
Icon 9Icon 78
Traits
Trait BackgroundConqueror Icon
6
Conqueror
2 > 4 > 6 > 9
Trait BackgroundJunker King Icon
1
Junker King
1
Trait BackgroundForm Swapper Icon
2
Form Swapper
2 > 4
Trait BackgroundPit Fighter Icon
2
Pit Fighter
2 > 4 > 6 > 8
Trait BackgroundScrap Icon
2
Scrap
2 > 4 > 6 > 9
Trait BackgroundSentinel Icon
2
Sentinel
2 > 4 > 6
Trait BackgroundSorcerer Icon
2
Sorcerer
2 > 4 > 6 > 8
Trait BackgroundWatcher Icon
2
Watcher
2 > 4 > 6
Trait BackgroundEmissary Icon
1
Emissary
1 > 4
Trait BackgroundBlack Rose Icon
1
Black Rose
3 > 4 > 5 > 7
Trait BackgroundDominator Icon
1
Dominator
2 > 4 > 6
Trait BackgroundQuickstriker Icon
1
Quickstriker
2 > 3 > 4
Trait BackgroundVisionary Icon
1
Visionary
2 > 4 > 6 > 8
Rell Mordekaiser Rumble Swain Darius Vladimir Ambessa Draven Gangplank
Trait BackgroundConqueror Icon
6
Trait BackgroundJunker King Icon
1
Trait BackgroundForm Swapper Icon
2
Trait BackgroundPit Fighter Icon
2
Trait BackgroundScrap Icon
2
Trait BackgroundSentinel Icon
2
Trait BackgroundSorcerer Icon
2
Trait BackgroundWatcher Icon
2
Trait BackgroundEmissary Icon
1
Trait BackgroundBlack Rose Icon
1
Trait BackgroundDominator Icon
1
Trait BackgroundQuickstriker Icon
1
Trait BackgroundVisionary Icon
1
Emissary Icon
Emissary
Quickstriker Icon
Quickstriker
Conqueror Icon
Conqueror
Ambessa Cost Icon 4
1100 HP
40 / 90
Strength Training
Giant-Sized
Comeback Story
Current
TFT_Item_SteraksGage
TFT_Item_TitansResolve
TFT_Item_GuardianAngel
Best-in-Slot
TFT_Item_Artifact_SuspiciousTrenchCoat
TFT_Item_GuardianAngel
TFT_Item_SteraksGage
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_GuardianAngel
TFT_Item_Deathblade
Ability Icon Unrelenting Huntress
Range Icon 1 Hex
Ambessa switches between two stances on cast:

Chains: Gain +1 Range. Attacks deal 98/146/512 (scaleAD Icon) physical damage.
On cast, dash to target and strike in a half-circle, dealing 163/244/731 (scaleAD Icon) physical damage to enemies hit.

Fists: Gain 25%/25%/45% (scaleAP Icon) Omnivamp and attack twice as fast.
On cast, briefly Stun target before slamming them into the ground, dealing 325/488/1755 (scaleAD Icon) physical damage, then dash away.
Dominator Icon
Dominator
Conqueror Icon
Conqueror
Mordekaiser Cost Icon 5
1200 HP
25 / 100
Legacy Of Shurima
Comeback Story
Headhunter
Current
TFT_Item_Quicksilver
TFT_Item_GuardianAngel
TFT_Item_UnstableConcoction
Alt Build 1
TFT_Item_Quicksilver
TFT_Item_GuardianAngel
TFT_Item_PowerGauntlet
Ability Icon Grasp of the Iron Revenant
Range Icon 1 Hex
Briefly gain 40% Durability and summon a massive claw, dealing 160/240/800 (scaleAP Icon) magic damage to the most enemies in a line. The 4 closest enemies take 25% more damage and are pulled towards Mordekaiser.

For the next 10 seconds, gain 30% Omnivamp, +1 Attack Range, and replace every attack with a slam that deals 330/500/3000 (scaleAP Icon) magic damage to target and 85/125/1500 (scaleAP Icon) magic damage to all other enemies within 2 hexes.
Strategy
Tips & Tricks
  • General rule of thumb is play 6 Conqueror + Flex units. Flex unit prio: Viktor > Mel > Warwick > Rumble > Sevika = Gangplank > Jayce > Vi (4 Pit) > Vlad
  • Conqueror Emblem allows you to drop Darius (and by extension, Vlad) so you can add high quality flex units.
Openers
Conqueror
DariusDarius
DravenDraven
RellRell
GangplankGangplank
SwainSwain
Trait BackgroundConqueror Icon
4
Trait BackgroundForm Swapper Icon
2
Trait BackgroundPit Fighter Icon
2
Conqueror Artillerist
AmumuAmumu
DariusDarius
DravenDraven
TristanaTristana
UrgotUrgot
Trait BackgroundArtillerist Icon
2
Trait BackgroundConqueror Icon
2
Trait BackgroundPit Fighter Icon
2
Trait BackgroundWatcher Icon
2
Trait BackgroundEmissary Icon
1
Strong Conditions
Items
Suspicious Trench CoatSuspicious Trench Coat
Zhonya's ParadoxZhonya’s Paradox
Conqueror EmblemConqueror Emblem
Augments
Conqueror CrestConqueror Crest
Conqueror CrownConqueror Crown
Item Priority
Spatula
>
Sparring Gloves
>
B.F. Sword
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.