Comp Image
Chem-Baron
Icon 9Icon 114
Traits
Trait BackgroundChem-Baron Icon
5
Chem-Baron
3 > 4 > 5 > 6 > 7
Trait BackgroundHigh Roller Icon
1
High Roller
1
Trait BackgroundJunker King Icon
1
Junker King
1
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundDominator Icon
2
Dominator
2 > 4 > 6
Trait BackgroundForm Swapper Icon
2
Form Swapper
2 > 4
Trait BackgroundPit Fighter Icon
2
Pit Fighter
2 > 4 > 6 > 8
Trait BackgroundScrap Icon
2
Scrap
2 > 4 > 6 > 9
Trait BackgroundSentinel Icon
2
Sentinel
2 > 4 > 6
Trait BackgroundBlack Rose Icon
1
Black Rose
3 > 4 > 5 > 7
Trait BackgroundConqueror Icon
1
Conqueror
2 > 4 > 6 > 9
Trait BackgroundVisionary Icon
1
Visionary
2 > 4 > 6 > 8
Sevika Renni Elise Mordekaiser Rumble Singed Silco Renata Glasc Gangplank
Trait BackgroundChem-Baron Icon
5
Trait BackgroundHigh Roller Icon
1
Trait BackgroundJunker King Icon
1
Trait BackgroundBruiser Icon
2
Trait BackgroundDominator Icon
2
Trait BackgroundForm Swapper Icon
2
Trait BackgroundPit Fighter Icon
2
Trait BackgroundScrap Icon
2
Trait BackgroundSentinel Icon
2
Trait BackgroundBlack Rose Icon
1
Trait BackgroundConqueror Icon
1
Trait BackgroundVisionary Icon
1
Bruiser Icon
Bruiser
Chem-Baron Icon
Chem-Baron
Renni Cost Icon 3
850 HP
40 / 100
Fortified
Slow Cooker
Bulwark
Current
TFT_Item_WarmogsArmor
TFT_Item_DragonsClaw
TFT13_Crime_Gold_PiltovenHexplating
Best-in-Slot
TFT_Item_WarmogsArmor
TFT_Item_GargoyleStoneplate
TFT13_Crime_Prismatic_ShimmerBloom
Alt Build 1
TFT13_Crime_Bronze_ChemGrips
TFT13_Crime_Gold_DestabilizedChemtank
Ability Icon Sludgerunner’s Smash
Range Icon 1 Hex
Heal 427/555/788 (scaleHealth IconscaleAP Icon) over 2 seconds. For the duration, raise target into the air, Stunning them, and dealing 275/413/619 (scaleAD Icon) physical damage. Afterwards, slam them down, dealing 110/165/248 (scaleAD Icon) physical damage to all adjacent enemies.

Chem-Baron Icon
Chem-Baron
Dominator Icon
Dominator
Silco Cost Icon 4
800 HP
30 / 80
Nothing Wasted
Kill Streak
Magic Expert
Current
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
TFT13_Crime_Prismatic_VirulentVirus
Best-in-Slot
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
TFT13_Crime_Prismatic_UnleashedToxins
Ability Icon Canned Monstrosity
Range Icon 4 Hex
Throw a canister at target, dealing 100/200/1000 (scaleAP Icon) magic damage to them and releasing 4/4/8 monstrosities. Monstrosities attack 5 times and deal 36/55/100 (scaleAP Icon) magic damage per attack.
Chem-Baron Icon
Chem-Baron
High Roller Icon
High Roller
Pit Fighter Icon
Pit Fighter
Sevika Cost Icon 5
1200 HP
0 / 60
Current
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT13_Crime_Gold_ExecutionersVorpalblade
Best-in-Slot
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT13_Crime_Prismatic_FleshRipper
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT13_Crime_Gold_VoltaicSaber
Ability Icon Beat the Odds
Range Icon 1 Hex
Randomly cast 1 of 3 spells, with a chance of a Jackpot!

Flamethrower: {{Spell_TFT13_LieutenantSpell1_Tooltip}}

Extendo-Punch: {{Spell_TFT13_LieutenantSpell2_Tooltip}}

Chomp: {{Spell_TFT13_LieutenantSpell3_Tooltip}}
Bruiser Icon
Bruiser
Black Rose Icon
Black Rose
Form Swapper Icon
Form Swapper
Elise Cost Icon 4
750 HP
0 / 10
Alt Build 1
TFT_Item_AdaptiveHelm
TFT_Item_FrozenHeart
Ability Icon Cocoon
Range Icon 1 Hex
Jump to a nearby hex and web all enemies within 2 hexes, Stunning them for 2/2/8 seconds and dealing 120/180/1200 (scaleAP Icon) magic damage. Heal 400/450/2000 (scaleAP Icon).
Chem-Baron Icon
Chem-Baron
Visionary Icon
Visionary
Renata Glasc Cost Icon 2
600 HP
20 / 80
Current
TFT13_Crime_Prismatic_ShimmerBloom
Ability Icon Loyalty Program
Range Icon 4 Hex
Fire a pair of missiles at target. Allies they pass through gain 95/115/135/155 (scaleAP Icon) Shield for 3 seconds. When they collide, they deal 310/465/700/935 (scaleAP Icon) magic damage to target and 155/230/350/465 (scaleAP Icon) magic damage to adjacent enemies.
Strategy
Tips & Tricks
  • There are MANY ways to play Chem-Baron. Unless you have a Chem-Baron emblem and can go 7 Chem-Baron, it’s generally stronger to play 3 Chem-Baron with higher quality units IF YOU CAN AFFORD TO.
  • You can easily flex any 6 cost you find on your board by dropping out of Chem Baron units
  • Mordekaiser > Mundo, unless you are going for 3 Experiment with Urgot + Nunu or Warwick
  • Elise > Nunu, unless you are going for 3 Experiment with Urgot + Mundo / Warwick
  • Renni 3 is not going to happen most games, but you should pick up additional copies if you hit them in case it looks possible. Do not roll on 7 for Renni.
Openers
Chem-Barons
SingedSinged
Renata GlascRenata Glasc
RenniRenni
SmeechSmeech
Trait BackgroundChem-Baron Icon
4
Strong Conditions
Items
ManazaneManazane
Chem-Baron EmblemChem-Baron Emblem
Augments
Chem-Baron CrestChem-Baron Crest
Chem-Baron CrownChem-Baron Crown
War for the UndercityWar for the Undercity
Tiniest TitanTiniest Titan
Tiniest Titan+Tiniest Titan+
Item Priority
Spear of Shojin
>
Nashor's Tooth
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.