Main
▾
Traits
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Fire a pair of missiles at target. Allies they pass through gain 95/115/135/155 (
) Shield for 3 seconds. When they collide, they deal 310/465/700/935 (
) magic damage to target and 155/230/350/465 (
) magic damage to adjacent enemies.
Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Gain 45%/45%/50%/50% (
) Durability and grant the ally who has dealt the most damage this round 100/120/160/200% Attack Speed, decaying over 4 seconds.
Current



Best-in-Slot



Alt Build 1



Gain 300/350/400/540 (
) Shield for 4 seconds. Lance enemies in a line for 120/180/270/360 (
) magic damage and steal 10/12/15/18 Armor and Magic Resist from enemies hit.
Current



Gain 50/50/90% Durability for 3 seconds. Over the duration, drain 50/75/225 (
) Health from the nearest 4/4/10 enemies. Then slam down, dealing 72/108/840 (
) magic damage to all enemies within 2 hexes.
Current



Summon a gate in a 5-hex line across target. Enemies hit take 100/150/1000 (
) magic damage and are 20% Shredded for 4 seconds. Malzahar spreads 5 stacks of infection between enemies hit.
Infection deals 16/24/400 (
) magic damage per second for the rest of combat. This effect can stack infinitely. When an infected target dies, they spread their stacks to nearby enemies.
Shred: Reduce Magic Resist
Infection deals 16/24/400 (
Current



Curse the nearest non-cursed enemy, dealing 530/800/1500/1800 (
) magic damage over 10 seconds and reducing the effectiveness of shields used on them by 50%.
When to Play
Emblem
Prismatic Ticket
Pumping Up III
Strategy
Tips & Tricks
- Visionary Emblem is stronger than Sentinel Emblem. Both allow you to spike on level 8 though as they allow you to play 6 Visionary with 4 Sentinel or 6 Sentinel with 4 Visionary.
- Pizza-style positioning is to maximize Renata ability value. Biggest punish is Elise, but many top levels still recommend this position. Main counter is enemy splitting frontline so Renata angle on frontline is bad.
- Both 6 Visionary and 6 Sentinel are major spikes. Most games 6 Visionary is played, but you should play whatever you have a better units for.
- While 4-Star Singed is strong, it might not be possible for you to survive 4 rounds without an anomaly. Don’t take Ultimate Hero if you’re likely to die before 5-3.
- Both Sentinel and Visionary crown give a good item and allow you to spike on level 8, so they are likely good augments.
- Rell is often played as tank now instead of Singed if possible.
- Morgana 3 is a very strong secondary carry if you can get Blue Buff + Gunblade on her, although this is easier said than done as your first priority is Renata and tank items. Only take One Buff, Two Buff if you have a Morgana 3 to itemize.
Openers
Sentinel Visionary





Strong Conditions
Items




Augments








Item Priority

Tear of the Goddess

Needlessly Large Rod

Giant’s Belt
Economy Strategy
- This is an uncommon econ strategy. Sometimes there are zero comps in the meta that use it.
- Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
- Unlike 1-cost reroll, stay above 50g for entirety of stage 3. Slow roll to ~52g for the remainder of the stage, buying all necessary 1-costs and 2-costs.
- If you haven’t hit your 3-stars yet, you must roll until you hit them. Level to 6 after hitting. You should be close to having a 2-cost 3-star unit as well. In some cases, you can level to 6 before hitting all 1-costs if you have many copies of your 1-costs, but not many of your 2-cost.
- Level to 6 if you haven’t.
- Level to 7 if you can stay above 20g, otherwise stay level 6.
- Level to 7 if you haven’t.
- Level to 8. Most likely end the game on 8, so roll for remaining important units. If far ahead, can save and try to go 9 in stage 6.