Main
▾
Main
Level 6, No 4 Costs
Range Artifact
5 Cost Cap
6 Cost Cap
Automata Emblem
Traits
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Alt Build 5



For 6 seconds, attacks also cause adjacent enemies to bleed for 91/138/238/320 (
) physical damage over 1 second.
Current



Best-in-Slot



Throw a shuriken at target, dealing 80/120/185/250 (
) magic damage and marking them to take 15% more damage for 4 seconds. Then dash away from target. After a brief delay, dash towards them and deal 240/360/550/740 (
) magic damage.
Current



Alt Build 1



Ambessa switches between two stances on cast:
Chains: Gain +1 Range. Attacks deal 98/146/512 (
) physical damage.
On cast, dash to target and strike in a half-circle, dealing 163/244/731 (
) physical damage to enemies hit.
Fists: Gain 25%/25%/45% (
) Omnivamp and attack twice as fast.
On cast, briefly Stun target before slamming them into the ground, dealing 325/488/1755 (
) physical damage, then dash away.
Chains: Gain +1 Range. Attacks deal 98/146/512 (
On cast, dash to target and strike in a half-circle, dealing 163/244/731 (
Fists: Gain 25%/25%/45% (
On cast, briefly Stun target before slamming them into the ground, dealing 325/488/1755 (
Current



Gain 50/50/90% Durability for 3 seconds. Over the duration, drain 50/75/225 (
) Health from the nearest 4/4/10 enemies. Then slam down, dealing 72/108/840 (
) magic damage to all enemies within 2 hexes.
Current



Throw 3 cards at different targets.
Blue Card: Restore 90/110/140 (
) Health to the lowest Health ally.
Red Card: Deal 120/180/275 (
) magic damage to the largest circle of enemies.
Yellow Card: Deal 240/360/560 (
) magic damage to target and Stun them for 1 second.
Blue Card: Restore 90/110/140 (
Red Card: Deal 120/180/275 (
Yellow Card: Deal 240/360/560 (
When to Play
Artifacts
Two Much Value
Emblem
Strategy
Tips & Tricks
- Without emblems, the concept is simple: You have 4 locked units (Quickstrikers). You can then flex the remaining units into the following:
- Sentinels – Illaoi (Rebel), Irelia (Rebel), Loris (Enforcer if itemized TF), Rell (Conqueror for Ambessa, Visionary for Malz)
- Automata – Malzahar, Blitzcrank, Kog’Maw, Amumu. All garbage units without 6 Automata generally
- 6 Costs – Viktor, Mel, Warwick. Generally ALWAYS worth fitting
- Emissaries – EXTREMLY low sample size, but can possibly play 4 Emissary if you have 3 item Ambessa. Generally do not recommend.
- Mordekaiser – Good if you have Blitzcrank on board (pairs with Ambessa + Blitz)
- Focus on unit quality. 4 Quickstriker is key, but all else is flexible. 6 Automata is worth chasing though.
- Generally only recommend playing Nocturne with range artifact.
Openers
Quickstriker




Strong Conditions
Items



Augments



Item Priority

Sparring Gloves

Evenshroud
Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
- After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
- Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
- If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
- If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
- Level to 7 if you haven’t already.
- Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.