Comp Image
Quickstriker Reroll
Icon 7Icon 81
Traits
Trait BackgroundQuickstriker Icon
4
Quickstriker
2 > 3 > 4
Trait BackgroundRebel Icon
3
Rebel
3 > 5 > 7 > 10
Trait BackgroundAutomata Icon
2
Automata
2 > 4 > 6
Trait BackgroundSentinel Icon
2
Sentinel
2 > 4 > 6
Trait BackgroundEmissary Icon
1
Emissary
1 > 4
Trait BackgroundConqueror Icon
1
Conqueror
2 > 4 > 6 > 9
Trait BackgroundDominator Icon
1
Dominator
2 > 4 > 6
Trait BackgroundEnforcer Icon
1
Enforcer
2 > 4 > 6 > 8 > 10
Akali Nocturne Irelia Illaoi Blitzcrank Ambessa Twisted Fate
Trait BackgroundQuickstriker Icon
4
Trait BackgroundRebel Icon
3
Trait BackgroundAutomata Icon
2
Trait BackgroundSentinel Icon
2
Trait BackgroundEmissary Icon
1
Trait BackgroundConqueror Icon
1
Trait BackgroundDominator Icon
1
Trait BackgroundEnforcer Icon
1
Quickstriker Icon
Quickstriker
Automata Icon
Automata
Nocturne Cost Icon 2
700 HP
0 / 40
Eagle Eye
Invisibility
Comeback Story
Current
TFT_Item_Bloodthirster
TFT_Item_Quicksilver
TFT_Item_InfinityEdge
Best-in-Slot
TFT_Item_Artifact_Fishbones
TFT_Item_Artifact_RapidFirecannon
TFT9_Item_OrnnHorizonFocus
Alt Build 1
TFT_Item_Artifact_RapidFirecannon
TFT_Item_UnstableConcoction
TFT_Item_InfinityEdge
Alt Build 2
TFT_Item_Artifact_ProwlersClaw
TFT_Item_Bloodthirster
TFT_Item_Quicksilver
Alt Build 3
TFT_Item_Artifact_Fishbones
TFT_Item_Quicksilver
TFT_Item_InfinityEdge
Alt Build 4
TFT9_Item_OrnnHorizonFocus
TFT_Item_Quicksilver
TFT_Item_InfinityEdge
Alt Build 5
TFT_Item_UnstableConcoction
TFT_Item_Quicksilver
TFT_Item_InfinityEdge
Ability Icon Overdrive Blades
Range Icon 1 Hex
For 6 seconds, attacks also cause adjacent enemies to bleed for 91/138/238/320 (scaleAD Icon) physical damage over 1 second.
Quickstriker Icon
Quickstriker
Rebel Icon
Rebel
Akali Cost Icon 2
700 HP
0 / 60
Current
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
TFT_Item_GuardianAngel
Best-in-Slot
TFT4_Item_OrnnZhonyasParadox
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
Ability Icon Shuriken Flip
Range Icon 1 Hex
Throw a shuriken at target, dealing 80/120/185/250 (scaleAP Icon) magic damage and marking them to take 15% more damage for 4 seconds. Then dash away from target. After a brief delay, dash towards them and deal 240/360/550/740 (scaleAP Icon) magic damage.
Emissary Icon
Emissary
Quickstriker Icon
Quickstriker
Conqueror Icon
Conqueror
Ambessa Cost Icon 4
1100 HP
40 / 90
Current
TFT_Item_UnstableConcoction
TFT_Item_GuardianAngel
TFT_Item_InfinityEdge
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_UnstableConcoction
TFT_Item_TitansResolve
Ability Icon Unrelenting Huntress
Range Icon 1 Hex
Ambessa switches between two stances on cast:

Chains: Gain +1 Range. Attacks deal 98/146/512 (scaleAD Icon) physical damage.
On cast, dash to target and strike in a half-circle, dealing 163/244/731 (scaleAD Icon) physical damage to enemies hit.

Fists: Gain 25%/25%/45% (scaleAP Icon) Omnivamp and attack twice as fast.
On cast, briefly Stun target before slamming them into the ground, dealing 325/488/1755 (scaleAD Icon) physical damage, then dash away.
Rebel Icon
Rebel
Sentinel Icon
Sentinel
Illaoi Cost Icon 4
1100 HP
65 / 125
Current
TFT_Item_SpectralGauntlet
TFT_Item_RedBuff
TFT_Item_IonicSpark
Ability Icon Test of Spirit
Range Icon 1 Hex
Gain 50/50/90% Durability for 3 seconds. Over the duration, drain 50/75/225 (scaleAP Icon) Health from the nearest 4/4/10 enemies. Then slam down, dealing 72/108/840 (scaleArmor IconscaleMR Icon) magic damage to all enemies within 2 hexes.
Quickstriker Icon
Quickstriker
Enforcer Icon
Enforcer
Twisted Fate Cost Icon 3
700 HP
25 / 75
Current
TFT_Item_StatikkShiv
TFT_Item_RapidFireCannon
TFT_Item_Morellonomicon
Ability Icon Wild Cards
Range Icon 4 Hex
Throw 3 cards at different targets.

Blue Card: Restore 90/110/140 (scaleAP Icon) Health to the lowest Health ally.
Red Card: Deal 120/180/275 (scaleAP Icon) magic damage to the largest circle of enemies.
Yellow Card: Deal 240/360/560 (scaleAP Icon) magic damage to target and Stun them for 1 second.
Strategy
Tips & Tricks
  • Without emblems, the concept is simple: You have 4 locked units (Quickstrikers). You can then flex the remaining units into the following:
  • Sentinels – Illaoi (Rebel), Irelia (Rebel), Loris (Enforcer if itemized TF), Rell (Conqueror for Ambessa, Visionary for Malz)
  • Automata – Malzahar, Blitzcrank, Kog’Maw, Amumu. All garbage units without 6 Automata generally
  • 6 Costs – Viktor, Mel, Warwick. Generally ALWAYS worth fitting
  • Emissaries – EXTREMLY low sample size, but can possibly play 4 Emissary if you have 3 item Ambessa. Generally do not recommend.
  • Mordekaiser – Good if you have Blitzcrank on board (pairs with Ambessa + Blitz)
  • Focus on unit quality. 4 Quickstriker is key, but all else is flexible. 6 Automata is worth chasing though.
  • Generally only recommend playing Nocturne with range artifact.
Openers
Quickstriker
AmumuAmumu
AkaliAkali
NocturneNocturne
Twisted FateTwisted Fate
Trait BackgroundQuickstriker Icon
3
Trait BackgroundAutomata Icon
2
Strong Conditions
Items
Rapid FirecannonRapid Firecannon
FishbonesFishbones
Sniper's FocusSniper’s Focus
Augments
Portable ForgePortable Forge
Living ForgeLiving Forge
Latent ForgeLatent Forge
Item Priority
Sparring Gloves
>
Evenshroud
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
  4. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  5. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  6. If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
  7. If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
  8. Level to 7 if you haven’t already.
  9. Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
  10. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.