Main
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Traits
Current



Best-in-Slot



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Passive: Every 3rd attack is replaced with a spark that deals 112/168/249/331 (
) physical damage to target and 56/84/125/165 (
) physical damage to 2 nearby enemies.
Best-in-Slot



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Passive: Attacks deal 48/72/120 (
) bonus magic damage.
Active: Gain 25% stacking Attack Speed for the rest of combat. After every 3 casts, gain +1 Range.
Active: Gain 25% stacking Attack Speed for the rest of combat. After every 3 casts, gain +1 Range.
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Lob bombs at the nearest 3 enemies, Stunning them for 2 seconds and dealing 80/120/180 (
) magic damage to each. Heal 245/255/270 (
).
Current



Alt Build 1



Passive: After dealing damage, heal 15/27/162 (
).
Active: Gain 375/520/1986 (
) Shield for 4 seconds. Slam a massive sword on target, dealing 163/244/2194 (
) physical damage to them and 81/122/1097 (
) physical damage to enemies within 2 hexes.
Active: Gain 375/520/1986 (
Alt Build 1



Passive: Reduce all incoming damage by 12/15/25/35. Every second, emit sparks that deal 10/15/25/35 (
) magic damage to adjacent enemies.
When to Play
Caretaker’s Ally
Worth the Wait II
Emblem
Perfect Items
Pumping Up III
Shimmerscale Essence
Two Much Value
AD Item Opener
Strategy
Tips & Tricks
- Anger issues is absurd – always take.
- On level 8, you generally want to play 4 Watcher + 4 Sniper over 6 Watcher after the buffs made to Sniper and 4 Watcher, especially if you hit Caitlyn. Ideally play whatever you have upgrades for.
- Firelight emblem is good and worth taking. Watcher emblem is not worth taking as an augment generally.
- Generally play around Zeri carry unless you have Kog’Maw artifact (Wit’s End / Lich Bane)
- This comp requires nearly perfect items. Zeri always wants rageblade + gunblade + AD item and Kog’Maw generally wants Rageblade + Archangel + Gunblade or Artifact.
- Tank anomaly > Kog’Maw or Zeri anomaly. This is a scaling comp, so damage won’t be an issue as long as the fight goes long.
- After the buffs to Amumu, Amumu is an alternative tank if you find many copies of him while rolling for Zeri.
- You can drop Kog’Maw for Twitch if you have no items for Kog’Maw and have additional AD items.
Openers
Watcher Sniper




Watcher Sniper




Strong Conditions
Items






Augments







Item Priority

Guinsoo’s Rageblade

Hextech Gunblade
Economy Strategy
- This is an uncommon econ strategy. Sometimes there are zero comps in the meta that use it.
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
- After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
- Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
- Unlike 2-cost reroll, you generally cannot afford to dip below 50g this stage. If you have to due to HP, you’re likely going to end up in a bottom 4 placement. Slow roll to ~53g this stage, picking up your 2-costs and 3-costs.
- In some metas, this econ strategy levels to 7 here and slow rolls at 50g until stage 5. If you have high HP, you can defer going level 7 until 4-5.
- Level to 7 if you didn’t on 4-2 and continue to slow roll above 50g.
- Roll to 0g, trying to hit your key 2 and 3-cost 3 stars. You’ll want your carry and tank upgraded at a minimum.
- From this point onward, attempt to level to 8 and add any key remaining units to your board.