Comp Image
Black Rose Visionary
Icon 10Icon 117
Traits
Trait BackgroundVisionary Icon
6
Visionary
2 > 4 > 6 > 8
Trait BackgroundBlack Rose Icon
4
Black Rose
3 > 4 > 5 > 7
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundSorcerer Icon
2
Sorcerer
2 > 4 > 6 > 8
Trait BackgroundAcademy Icon
1
Academy
3 > 4 > 5 > 6
Trait BackgroundAutomata Icon
1
Automata
2 > 4 > 6
Trait BackgroundChem-Baron Icon
1
Chem-Baron
3 > 4 > 5 > 6 > 7
Trait BackgroundConqueror Icon
1
Conqueror
2 > 4 > 6 > 9
Trait BackgroundExperiment Icon
1
Experiment
3 > 5 > 7
Trait BackgroundForm Swapper Icon
1
Form Swapper
2 > 4
Trait BackgroundSentinel Icon
1
Sentinel
2 > 4 > 6
Trait BackgroundWatcher Icon
1
Watcher
2 > 4 > 6
Nunu & Willump Elise Rell Vladimir Sion Heimerdinger Malzahar Renata Glasc LeBlanc Morgana
Trait BackgroundVisionary Icon
6
Trait BackgroundBlack Rose Icon
4
Trait BackgroundBruiser Icon
2
Trait BackgroundSorcerer Icon
2
Trait BackgroundAcademy Icon
1
Trait BackgroundAutomata Icon
1
Trait BackgroundChem-Baron Icon
1
Trait BackgroundConqueror Icon
1
Trait BackgroundExperiment Icon
1
Trait BackgroundForm Swapper Icon
1
Trait BackgroundSentinel Icon
1
Trait BackgroundWatcher Icon
1
Academy Icon
Academy
Visionary Icon
Visionary
Heimerdinger Cost Icon 4
800 HP
0 / 40
Magic Training
Kill Streak
Comeback Story
Current
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Alt Build 1
TFT_Item_BlueBuff
TFT_Item_ArchangelsStaff
TFT_Item_HextechGunblade
Alt Build 2
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Ability Icon PROGRESSSSS!
Range Icon 4 Hex
Fire 5/5/7 missiles at random enemies that deal 50/75/225 (scaleAP Icon) magic damage. Each cast fires 1 more missile than the last.
Bruiser Icon
Bruiser
Black Rose Icon
Black Rose
Form Swapper Icon
Form Swapper
Elise Cost Icon 4
750 HP
0 / 10
Giant-Sized
Deep Roots
Current
TFT_Item_AdaptiveHelm
TFT_Item_FrozenHeart
TFT_Item_IonicSpark
Alt Build 1
TFT_Item_AdaptiveHelm
TFT_Item_FrozenHeart
TFT13_Item_InvokerEmblemItem
Ability Icon Cocoon
Range Icon 1 Hex
Jump to a nearby hex and web all enemies within 2 hexes, Stunning them for 2/2/8 seconds and dealing 120/180/1200 (scaleAP Icon) magic damage. Heal 400/450/2000 (scaleAP Icon).
Automata Icon
Automata
Visionary Icon
Visionary
Malzahar Cost Icon 5
950 HP
30 / 95
Touch of Frost
Current
TFT_Item_SpearOfShojin
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_RapidFireCannon
TFT_Item_PowerGauntlet
Ability Icon Call of the Machine
Range Icon 4 Hex
Summon a gate in a 5-hex line across target. Enemies hit take 100/150/1000 (scaleAP Icon) magic damage and are 20% Shredded for 4 seconds. Malzahar spreads 5 stacks of infection between enemies hit.

Infection deals 16/24/400 (scaleAP Icon) magic damage per second for the rest of combat. This effect can stack infinitely. When an infected target dies, they spread their stacks to nearby enemies.

Shred: Reduce Magic Resist
Strategy
Tips & Tricks
  • While you can still go the traditional Gunblade with Archangel + Blue Buff on Heimer in Visionaries, generally you should consider playing more damage items as 6 Visionary provides a Gunblade-like effect.
  • Black Rose emblem tends to better than Visionary before Malzahar as it spikes your board without having to play a low quality unit like Vex. But once you hit Malzahar, Visionary Emblem is better because it provides more utility. Both allow you to play 6 Visionary + 5 Black Rose on 9.
Openers
Sentinel Visionary
MorganaMorgana
SingedSinged
VexVex
RellRell
Renata GlascRenata Glasc
Trait BackgroundVisionary Icon
4
Trait BackgroundSentinel Icon
2
Conqueror Black Rose
DariusDarius
MorganaMorgana
RellRell
VladimirVladimir
CassiopeiaCassiopeia
Trait BackgroundBlack Rose Icon
3
Trait BackgroundConqueror Icon
2
Trait BackgroundVisionary Icon
2
Trait BackgroundWatcher Icon
2
Strong Conditions
Items
Visionary EmblemVisionary Emblem
Black Rose EmblemBlack Rose Emblem
Blue BuffBlue Buff
Augments
Cooking PotCooking Pot
Caretaker's AllyCaretaker’s Ally
Worth the Wait IIWorth the Wait II
Item Priority
Tear of the Goddess
>
Needlessly Large Rod
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.