Comp Image
Vertical Scrap
Icon 9Icon 87
Traits
Trait BackgroundScrap Icon
6
Scrap
2 > 4 > 6 > 9
Trait BackgroundJunker King Icon
1
Junker King
1
Trait BackgroundAmbusher Icon
2
Ambusher
2 > 3 > 4 > 5
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundEnforcer Icon
2
Enforcer
2 > 4 > 6 > 8 > 10
Trait BackgroundForm Swapper Icon
2
Form Swapper
2 > 4
Trait BackgroundPit Fighter Icon
2
Pit Fighter
2 > 4 > 6 > 8
Trait BackgroundSentinel Icon
2
Sentinel
2 > 4 > 6
Trait BackgroundArtillerist Icon
1
Artillerist
2 > 4 > 6
Trait BackgroundBlack Rose Icon
1
Black Rose
3 > 4 > 5 > 7
Trait BackgroundFamily Icon
1
Family
3 > 4 > 5
Trait BackgroundFirelight Icon
1
Firelight
2 > 3 > 4
Trundle Vi Ekko Elise Rumble Loris Powder Corki Gangplank
Trait BackgroundScrap Icon
6
Trait BackgroundJunker King Icon
1
Trait BackgroundAmbusher Icon
2
Trait BackgroundBruiser Icon
2
Trait BackgroundEnforcer Icon
2
Trait BackgroundForm Swapper Icon
2
Trait BackgroundPit Fighter Icon
2
Trait BackgroundSentinel Icon
2
Trait BackgroundArtillerist Icon
1
Trait BackgroundBlack Rose Icon
1
Trait BackgroundFamily Icon
1
Trait BackgroundFirelight Icon
1
Artillerist Icon
Artillerist
Scrap Icon
Scrap
Corki Cost Icon 4
850 HP
0 / 60
Attack Expert
Comeback Story
Center of the Universe
Current
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_GiantsBelt
Best-in-Slot
TFT_Item_GiantsBelt
TFT_Item_InfinityEdge
TFT4_Item_OrnnTheCollector
Alt Build 1
TFT_Item_GiantsBelt
TFT_Item_InfinityEdge
TFT_Item_Deathblade
Ability Icon Broadside Barrage
Range Icon 4 Hex
Lock onto target and strafe to a nearby position, unleashing 21/21/35 missiles split between the target and all enemies within two hexes. Each missile deals 29/43/124 (scaleAD Icon) physical damage and reduces Armor by 1.

Every 7th missile deals 201/302/866 (scaleAD Icon) physical damage and reduces Armor by 7.
Ambusher Icon
Ambusher
Firelight Icon
Firelight
Scrap Icon
Scrap
Ekko Cost Icon 4
1100 HP
0 / 50
Stoneskin
Bulwark
Last Chance
Current
TFT_Item_UnstableConcoction
TFT_Item_TearOfTheGoddess
TFT_Item_JeweledGauntlet
Best-in-Slot
TFT_Item_TearOfTheGoddess
TFT_Item_JeweledGauntlet
TFT4_Item_OrnnZhonyasParadox
Alt Build 1
TFT_Item_UnstableConcoction
TFT_Item_TearOfTheGoddess
TFT_Item_IonicSpark
Ability Icon Splitting Seconds
Range Icon 1 Hex
Summon an assault of afterimages that deals 300/450/1200 (scaleAP Icon) magic damage to the target and 150/225/450 (scaleAP Icon) magic damage to 2/2/4 other nearby enemies. Afterimages reduce their target’s Magic Resist by 5 for the rest of combat.
Junker King Icon
Junker King
Scrap Icon
Scrap
Sentinel Icon
Sentinel
Rumble Cost Icon 5
1200 HP
40 / 120
Last Chance
Bulwark
Deep Roots
Current
TFT_Item_Bloodthirster
TFT_Item_JeweledGauntlet
TFT_Item_NeedlesslyLargeRod
Best-in-Slot
TFT13_JunkerKing_SelfDestructButton
TFT13_JunkerKing_Tankbuster
Ability Icon The Equalizer
Range Icon 1 Hex
Call down a rain of 5 missiles on target’s row that each deal 500/750/4000 (scaleAP Icon) magic damage, Wound, and 1% Burn units hit for 5 seconds. For each missile that doesn’t hit an enemy, restore 20 Mana.

If there’s only 1 enemy left, fire all of the missiles at them.

Burn: Deal a percent of the target’s max Health as true damage every second
Wound: Reduce healing received by 33%



Form Swapper Icon
Form Swapper
Pit Fighter Icon
Pit Fighter
Scrap Icon
Scrap
Gangplank Cost Icon 3
700 HP
0 / 10
Current
TFT_Item_RapidFireCannon
TFT_Item_InfinityEdge
TFT_Item_BFSword
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_RecurveBow
Ability Icon Harvest from Flames
Range Icon 1 Hex
Restore 120/140/160 (scaleAP Icon) Health. Then slash, dealing 180/270/422 (scaleAD Icon) physical damage to enemies in a line. If only one enemy is hit, the damage is doubled.
Bruiser Icon
Bruiser
Black Rose Icon
Black Rose
Form Swapper Icon
Form Swapper
Elise Cost Icon 4
750 HP
0 / 10
Current
TFT_Item_FrozenHeart
TFT_Item_AdaptiveHelm
Ability Icon Cocoon
Range Icon 1 Hex
Jump to a nearby hex and web all enemies within 2 hexes, Stunning them for 2/2/8 seconds and dealing 120/180/1200 (scaleAP Icon) magic damage. Heal 400/450/2000 (scaleAP Icon).
Strategy
Tips & Tricks
  • There are many flex options here for your non-Scrap slots. Here’s general priority: 6-Costs > Elise > Double Ekko (if you can upgrade) > Vi vs. Illaoi (see next bullet) > Jinx = Sevika = > Tristana = Jayce > Urgot. Artillerist is NOT necessary. There are many options that are better.
  • Generally you can either play Vi + Loris or Illaoi + Flex unit. Play Illaoi + Flex if you that flex unit is strong (e.g: 6-cost or 2-star 4/5 cost).
  • Frontline Corki if you have any room in the frontline to make use of the Scrap shield early in the fight. Corki will flee when he casts his ability. Place him 2nd hex on left or right. Be careful of doing this against Camille + Smeech.
  • Prioritize anomaly on Ekko if possible. If you take Center of Universe, center the unit in backline to maximize damage output of the anomaly. Does not have to be on Corki.
  • Always hold Belt and Tear for scrap on Corki and Ekko. Belt is guaranteed Guardbreaker on Corki while Tear is guaranteed Hand of Justice on Ekko. All of your item slams should prioritize getting strong items on both Corki and Ekko. Keep spare components for scrapping other units.
Openers
Scrap
PowderPowder
StebSteb
TrundleTrundle
ZiggsZiggs
GangplankGangplank
Trait BackgroundScrap Icon
4
Trait BackgroundBruiser Icon
2
Bruiser Sniper
MaddieMaddie
StebSteb
TrundleTrundle
BlitzcrankBlitzcrank
Kog'MawKog’Maw
Trait BackgroundAutomata Icon
2
Trait BackgroundBruiser Icon
2
Trait BackgroundEnforcer Icon
2
Trait BackgroundSniper Icon
2
Strong Conditions
Items
Gold CollectorGold Collector
Scrap EmblemScrap Emblem
Zhonya's ParadoxZhonya’s Paradox
Augments
Buried Treasures IIIBuried Treasures III
Over EncumberedOver Encumbered
Trait: ReunionTrait: Reunion
Trait TrackerTrait Tracker
Immovable ObjectImmovable Object
Final PolishFinal Polish
What Doesn't Kill YouWhat Doesn’t Kill You
Powered ShieldsPowered Shields
Item Priority
Last Whisper
>
Infinity Edge
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.