Comp Image
Enforcers
Icon 9Icon 93
Traits
Trait BackgroundEnforcer Icon
6
Enforcer
2 > 4 > 6 > 8 > 10
Trait BackgroundHigh Roller Icon
1
High Roller
1
Trait BackgroundJunker King Icon
1
Junker King
1
Trait BackgroundPit Fighter Icon
2
Pit Fighter
2 > 4 > 6 > 8
Trait BackgroundQuickstriker Icon
2
Quickstriker
2 > 3 > 4
Trait BackgroundSentinel Icon
2
Sentinel
2 > 4 > 6
Trait BackgroundSniper Icon
2
Sniper
2 > 4 > 6
Trait BackgroundEmissary Icon
1
Emissary
1 > 4
Trait BackgroundBruiser Icon
1
Bruiser
2 > 4 > 6
Trait BackgroundChem-Baron Icon
1
Chem-Baron
3 > 4 > 5 > 6 > 7
Trait BackgroundConqueror Icon
1
Conqueror
2 > 4 > 6 > 9
Trait BackgroundScrap Icon
1
Scrap
2 > 4 > 6 > 9
Steb Rumble Sevika Loris Vi Ambessa Maddie Twisted Fate Caitlyn
Trait BackgroundEnforcer Icon
6
Trait BackgroundHigh Roller Icon
1
Trait BackgroundJunker King Icon
1
Trait BackgroundPit Fighter Icon
2
Trait BackgroundQuickstriker Icon
2
Trait BackgroundSentinel Icon
2
Trait BackgroundSniper Icon
2
Trait BackgroundEmissary Icon
1
Trait BackgroundBruiser Icon
1
Trait BackgroundChem-Baron Icon
1
Trait BackgroundConqueror Icon
1
Trait BackgroundScrap Icon
1
Pit Fighter Icon
Pit Fighter
Enforcer Icon
Enforcer
Vi Cost Icon 4
1100 HP
40 / 100
Invisibility
Stoneskin
Last Chance
Current
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT_Item_TitansResolve
Best-in-Slot
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT_Item_Artifact_SpectralCutlass
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT_Item_Artifact_ProwlersClaw
Alt Build 2
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_GuardianAngel
Alt Build 3
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_Quicksilver
Alt Build 4
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT_Item_SteraksGage
Ability Icon Wrecking Crew
Range Icon 1 Hex
Gain 280/325/1200 (scaleAP Icon) Shield for 3 seconds, then Stun target for 2 seconds. Slam them down, dealing 450/675/2025 (scaleAD Icon) physical damage to them and causing a shockwave in their row. Enemies hit take 135/202/844 (scaleAD Icon) physical damage and are briefly knocked up.
Sniper Icon
Sniper
Enforcer Icon
Enforcer
Caitlyn Cost Icon 5
900 HP
0 / 50
Power Absorption
Wolf Familiars
Comeback Story
Current
TFT_Item_BlueBuff
TFT_Item_InfinityEdge
TFT_Item_Deathblade
Best-in-Slot
TFT_Item_BlueBuff
TFT_Item_InfinityEdge
TFT4_Item_OrnnTheCollector
Alt Build 1
TFT_Item_BlueBuff
TFT_Item_InfinityEdge
TFT_Item_Artifact_SilvermereDawn
Alt Build 2
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Ability Icon Air Raid
Range Icon 13 Hex
Enter a sniper’s stance and call in an airship that circles the battlefield for 5 seconds, dropping 4/4/20 bombs at a random cluster of enemies over the duration. Bombs deal 168/251/1484 (scaleAD Icon scaleAP Icon) physical damage in a one-hex circle.

Whenever an enemy is caught in the epicenter of an Air Raid blast, reduce their Armor and Magic Resist by 20 and fire a shot towards them, dealing 230/344/2491 (scaleAD Icon) physical damage.
Enforcer Icon
Enforcer
Sentinel Icon
Sentinel
Loris Cost Icon 3
850 HP
40 / 80
Giant-Sized
Deep Roots
Fortified
Current
TFT_Item_RedBuff
TFT_Item_SpectralGauntlet
TFT_Item_Redemption
Ability Icon Piltover Bulwark
Range Icon 1 Hex
Gain 600/700/800 (scaleAP Icon) Shield for 4 seconds. It redirects 50% of damage taken by adjacent allies. When it expires, deal 150/225/360 (scaleAP Icon) magic damage in a cone.
Chem-Baron Icon
Chem-Baron
High Roller Icon
High Roller
Pit Fighter Icon
Pit Fighter
Sevika Cost Icon 5
1200 HP
0 / 60
Current
TFT_Item_TitansResolve
TFT_Item_UnstableConcoction
TFT_Item_GuardianAngel
Ability Icon Beat the Odds
Range Icon 1 Hex
Randomly cast 1 of 3 spells, with a chance of a Jackpot!

Flamethrower: {{Spell_TFT13_LieutenantSpell1_Tooltip}}

Extendo-Punch: {{Spell_TFT13_LieutenantSpell2_Tooltip}}

Chomp: {{Spell_TFT13_LieutenantSpell3_Tooltip}}
Quickstriker Icon
Quickstriker
Enforcer Icon
Enforcer
Twisted Fate Cost Icon 3
700 HP
25 / 75
Current
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
TFT_Item_RabadonsDeathcap
Ability Icon Wild Cards
Range Icon 4 Hex
Throw 3 cards at different targets.

Blue Card: Restore 90/110/140 (scaleAP Icon) Health to the lowest Health ally.
Red Card: Deal 120/180/275 (scaleAP Icon) magic damage to the largest circle of enemies.
Yellow Card: Deal 240/360/560 (scaleAP Icon) magic damage to target and Stun them for 1 second.
Strategy
Tips & Tricks
  • Martial law augment is excellent for hitting Caitlyn early. Ambessa is easily playable with Enforcers.
  • For Vi anomalies, focus on tanky anomalies like Stoneskin / Bulwark or sustain anomalies like Invisibility / Last Chance.
  • Typical flex units: Rumble / Illaoi, Sevika, Ambessa, and 6-Costs.
  • Caitlyn wants a mana item (Blue Buff > Shojin) + IE + AD or Damage Amp item. Caitlyn 1 is a strong carry so don’t be afraid to prio items for her.
Openers
Enforcer
MaddieMaddie
StebSteb
CamilleCamille
LorisLoris
Twisted FateTwisted Fate
Trait BackgroundEnforcer Icon
5
Bruiser Sniper
MaddieMaddie
StebSteb
TrundleTrundle
SettSett
RenniRenni
Trait BackgroundBruiser Icon
4
Trait BackgroundEnforcer Icon
2
Strong Conditions
Items
Prowler's ClawProwler’s Claw
Enforcer EmblemEnforcer Emblem
Gold CollectorGold Collector
Augments
Enforcer CrestEnforcer Crest
Enforcer CrownEnforcer Crown
Trait: Martial LawTrait: Martial Law
Item Priority
Spatula
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.