Main
▾
Traits
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Fire a pair of missiles at target. Allies they pass through gain 95/115/135/155 (
) Shield for 3 seconds. When they collide, they deal 310/465/700/935 (
) magic damage to target and 155/230/350/465 (
) magic damage to adjacent enemies.
Alt Build 1



Alt Build 2



Alt Build 3



Alt Build 4



Gain 45%/45%/50%/50% (
) Durability and grant the ally who has dealt the most damage this round 100/120/160/200% Attack Speed, decaying over 4 seconds.
Current



Best-in-Slot



Alt Build 1



Gain 300/350/400/540 (
) Shield for 4 seconds. Lance enemies in a line for 120/180/270/360 (
) magic damage and steal 10/12/15/18 Armor and Magic Resist from enemies hit.
Current



Gain 50/50/90% Durability for 3 seconds. Over the duration, drain 50/75/225 (
) Health from the nearest 4/4/10 enemies. Then slam down, dealing 72/108/840 (
) magic damage to all enemies within 2 hexes.
Current



Summon a gate in a 5-hex line across target. Enemies hit take 100/150/1000 (
) magic damage and are 20% Shredded for 4 seconds. Malzahar spreads 5 stacks of infection between enemies hit.
Infection deals 16/24/400 (
) magic damage per second for the rest of combat. This effect can stack infinitely. When an infected target dies, they spread their stacks to nearby enemies.
Shred: Reduce Magic Resist
Infection deals 16/24/400 (
When to Play
Artifacts
Pumping Up III
Starry Night
Two Much Value
Worth the Wait II
AP Item Opener
Caretaker’s Ally
Cooking Pot
Prismatic Ticket
Strategy
Tips & Tricks
- Visionary Emblem is stronger than Sentinel Emblem. Both allow you to spike on level 8 though as they allow you to play 6 Visionary with 4 Sentinel or 6 Sentinel with 4 Visionary.
- Pizza-style positioning is to maximize Renata ability value. Biggest punish is Elise, but many top levels still recommend this position. Main counter is enemy splitting frontline so Renata angle on frontline is bad.
- Both 6 Visionary and 6 Sentinel are major spikes. Most games 6 Visionary is played, but you should play whatever you have a better units for.
- While 4-Star Singed is strong, it might not be possible for you to survive 4 rounds without an anomaly. Don’t take Ultimate Hero if you’re likely to die before 5-3.
- Both Sentinel and Visionary crown give a good item and allow you to spike on level 8, so they are likely good augments.
- Rell is often played as tank now instead of Singed if possible.
Openers
Sentinel Visionary





Strong Conditions
Items




Augments







Item Priority

Tear of the Goddess

Needlessly Large Rod

Giant’s Belt
Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
- After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
- Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
- If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
- If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
- Level to 7 if you haven’t already.
- Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.