Comp Image
Renata Sentinels
Icon 9Icon 111
Traits
Trait BackgroundVisionary Icon
6
Visionary
2 > 4 > 6
Trait BackgroundSentinel Icon
4
Sentinel
2 > 4 > 6
Trait BackgroundRebel Icon
3
Rebel
3 > 5 > 7 > 10
Trait BackgroundChem-Baron Icon
2
Chem-Baron
3 > 4 > 5 > 6 > 7
Trait BackgroundAcademy Icon
1
Academy
3 > 4 > 5 > 6
Trait BackgroundAutomata Icon
1
Automata
2 > 4 > 6
Trait BackgroundBlack Rose Icon
1
Black Rose
3 > 4 > 5 > 7
Trait BackgroundConqueror Icon
1
Conqueror
2 > 4 > 6 > 9
Rell Singed Illaoi Irelia Morgana Malzahar Renata Glasc Heimerdinger Vex
Trait BackgroundVisionary Icon
6
Trait BackgroundSentinel Icon
4
Trait BackgroundRebel Icon
3
Trait BackgroundChem-Baron Icon
2
Trait BackgroundAcademy Icon
1
Trait BackgroundAutomata Icon
1
Trait BackgroundBlack Rose Icon
1
Trait BackgroundConqueror Icon
1
Chem-Baron Icon
Chem-Baron
Visionary Icon
Visionary
Renata Glasc Cost Icon 2
600 HP
20 / 80
Magic Expert
Comeback Story
Hypervelocity
Current
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
TFT_Item_ArchangelsStaff
Best-in-Slot
TFT5_Item_SpearOfShojinRadiant
TFT_Item_Leviathan
TFT_Item_ArchangelsStaff
Alt Build 1
TFT_Item_SpearOfShojin
TFT7_Item_ShimmerscaleGamblersBlade
TFT_Item_ArchangelsStaff
Alt Build 2
TFT4_Item_OrnnMuramana
TFT_Item_SpearOfShojin
TFT_Item_ArchangelsStaff
Alt Build 3
TFT_Item_SpearOfShojin
TFT_Item_ArchangelsStaff
TFT_Item_RabadonsDeathcap
Alt Build 4
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
TFT5_Item_ArchangelsStaffRadiant
Ability Icon Loyalty Program
Range Icon 4 Hex
Fire a pair of missiles at target. Allies they pass through gain 95/115/135/155 (scaleAP Icon) Shield for 3 seconds. When they collide, they deal 310/465/700/935 (scaleAP Icon) magic damage to target and 155/230/350/465 (scaleAP Icon) magic damage to adjacent enemies.
Chem-Baron Icon
Chem-Baron
Sentinel Icon
Sentinel
Singed Cost Icon 1
650 HP
0 / 50
Scuttle Familiar
Giant-Sized
Ultimate Hero
Alt Build 1
TFT_Item_GargoyleStoneplate
TFT_Item_BrambleVest
TFT_Item_Redemption
Alt Build 2
TFT_Item_DragonsClaw
TFT_Item_NightHarvester
TFT_Item_Redemption
Alt Build 3
TFT_Item_DragonsClaw
TFT_Item_WarmogsArmor
TFT_Item_BrambleVest
Alt Build 4
TFT_Item_GargoyleStoneplate
TFT_Item_Redemption
TFT_Item_Crownguard
Ability Icon Dangerous Mutations
Range Icon 1 Hex
Gain 45%/45%/50%/50% (scaleAP Icon) Durability and grant the ally who has dealt the most damage this round 100/120/160/200% Attack Speed, decaying over 4 seconds.
Visionary Icon
Visionary
Sentinel Icon
Sentinel
Conqueror Icon
Conqueror
Rell Cost Icon 2
800 HP
40 / 90
Scuttle Familiar
Giant-Sized
Deep Roots
Current
TFT_Item_GargoyleStoneplate
TFT_Item_NightHarvester
TFT_Item_WarmogsArmor
Best-in-Slot
TFT_Item_GargoyleStoneplate
TFT_Item_GargoyleStoneplate
TFT_Item_Artifact_InnervatingLocket
Alt Build 1
TFT_Item_GargoyleStoneplate
TFT_Item_Crownguard
TFT_Item_NightHarvester
Ability Icon Shattering Strike
Range Icon 1 Hex
Gain 300/350/400/540 (scaleAP Icon) Shield for 4 seconds. Lance enemies in a line for 120/180/270/360 (scaleAP Icon) magic damage and steal 10/12/15/18 Armor and Magic Resist from enemies hit.
Rebel Icon
Rebel
Sentinel Icon
Sentinel
Illaoi Cost Icon 4
1100 HP
65 / 125
Current
TFT_Item_RedBuff
TFT_Item_IonicSpark
TFT_Item_Redemption
Ability Icon Test of Spirit
Range Icon 1 Hex
Gain 50/50/90% Durability for 3 seconds. Over the duration, drain 50/75/225 (scaleAP Icon) Health from the nearest 4/4/10 enemies. Then slam down, dealing 72/108/840 (scaleArmor IconscaleMR Icon) magic damage to all enemies within 2 hexes.
Automata Icon
Automata
Visionary Icon
Visionary
Malzahar Cost Icon 5
950 HP
30 / 95
Current
TFT_Item_SpearOfShojin
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Ability Icon Call of the Machine
Range Icon 4 Hex
Summon a gate in a 5-hex line across target. Enemies hit take 100/150/1000 (scaleAP Icon) magic damage and are 20% Shredded for 4 seconds. Malzahar spreads 5 stacks of infection between enemies hit.

Infection deals 16/24/400 (scaleAP Icon) magic damage per second for the rest of combat. This effect can stack infinitely. When an infected target dies, they spread their stacks to nearby enemies.

Shred: Reduce Magic Resist
When to Play

Prismatic Ticket

Strategy
Tips & Tricks
  • Visionary Emblem is stronger than Sentinel Emblem. Both allow you to spike on level 8 though as they allow you to play 6 Visionary with 4 Sentinel or 6 Sentinel with 4 Visionary.
  • Pizza-style positioning is to maximize Renata ability value. Biggest punish is Elise, but many top levels still recommend this position. Main counter is enemy splitting frontline so Renata angle on frontline is bad.
  • Both 6 Visionary and 6 Sentinel are major spikes. Most games 6 Visionary is played, but you should play whatever you have a better units for.
  • While 4-Star Singed is strong, it might not be possible for you to survive 4 rounds without an anomaly. Don’t take Ultimate Hero if you’re likely to die before 5-3.
  • Both Sentinel and Visionary crown give a good item and allow you to spike on level 8, so they are likely good augments.
  • Rell is often played as tank now instead of Singed if possible.
Openers
Sentinel Visionary
MorganaMorgana
SingedSinged
VexVex
RellRell
Renata GlascRenata Glasc
Trait BackgroundVisionary Icon
4
Trait BackgroundSentinel Icon
2
Strong Conditions
Items
Sentinel EmblemSentinel Emblem
Spear of HiranaSpear of Hirana
Urf-Angel's StaffUrf-Angel’s Staff
Visionary EmblemVisionary Emblem
Augments
Starry Night+Starry Night+
Prismatic TicketPrismatic Ticket
CoronationCoronation
Pumping Up IIIPumping Up III
Radiant RefactorRadiant Refactor
Visionary CrownVisionary Crown
Sentinel CrownSentinel Crown
Item Priority
Tear of the Goddess
>
Needlessly Large Rod
>
Giant's Belt
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
  4. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  5. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  6. If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
  7. If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
  8. Level to 7 if you haven’t already.
  9. Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
  10. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.